Please use this identifier to cite or link to this item: http://hdl.handle.net/10071/252
Author(s): Rodrigues, Tiago
Pires, Rui
Dias, José Miguel Salles
Date: 2005
Title: D4MD – Deformation system for a vehicle simulation game
Keywords: Deformable Objects
Physically-based Simulation
Collision Detection and Response
FFD Geometric Deformation
Dynamics
Game development
Abstract: This paper presents a hybrid geometrical-physical, plastic deformation technique applicable for solids, in the context of a car simulation game. This technique doesn’t aim to be mechanically correct but to produce visual appealing and realistic-looking results.
Access type: Open Access
Appears in Collections:ISTAR-CRI - Comunicações a conferências internacionais

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