Please use this identifier to cite or link to this item:
http://hdl.handle.net/10071/252
Author(s): | Rodrigues, Tiago Pires, Rui Dias, José Miguel Salles |
Date: | 2005 |
Title: | D4MD – Deformation system for a vehicle simulation game |
Keywords: | Deformable Objects Physically-based Simulation Collision Detection and Response FFD Geometric Deformation Dynamics Game development |
Abstract: | This paper presents a hybrid geometrical-physical, plastic deformation technique applicable for solids, in the context of a car simulation game. This technique doesn’t aim to be mechanically correct but to produce visual appealing and realistic-looking results. |
Access type: | Open Access |
Appears in Collections: | ISTAR-CRI - Comunicações a conferências internacionais |
Files in This Item:
File | Description | Size | Format | |
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d4md Dias short V1.0.pdf | 76,37 kB | Adobe PDF | View/Open |
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