Please use this identifier to cite or link to this item:
http://hdl.handle.net/10071/252| Author(s): | Rodrigues, Tiago Pires, Rui Dias, José Miguel Salles |
| Date: | 2005 |
| Title: | D4MD – Deformation system for a vehicle simulation game |
| Keywords: | Deformable Objects Physically-based Simulation Collision Detection and Response FFD Geometric Deformation Dynamics Game development |
| Abstract: | This paper presents a hybrid geometrical-physical, plastic deformation technique applicable for solids, in the context of a car simulation game. This technique doesn’t aim to be mechanically correct but to produce visual appealing and realistic-looking results. |
| Access type: | Open Access |
| Appears in Collections: | ISTAR-CRI - Comunicações a conferências internacionais |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| d4md Dias short V1.0.pdf | 76,37 kB | Adobe PDF | View/Open |
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