Please use this identifier to cite or link to this item: http://hdl.handle.net/10071/28229
Author(s): Rodrigues, T.
Pires, R.
Dias, J. M. S.
Editor: Lee, N.
Date: 1-Jan-2005
Title: D4MD - Deformation system for a vehicle simulation game
Book title/volume: ACE '05: Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Pages: 330 - 333
Event title: 2005 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, ACE '05
Reference: Rodrigues, T., Pires, R., & Dias, J. M. S. (2005). D4MD - Deformation system for a vehicle simulation game. In N. Lee (Ed.), ACE '05: Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology (pp. 330-333). Association for Computing Machinery. https://doi.org/10.1145/1178477.1178539
ISBN: 978-1-59593-110-8
DOI (Digital Object Identifier): 10.1145/1178477.1178539
Keywords: Deformable objects
Dynamics
Physically-based simulation
Collision detection and response
FFD geometric deformation
Game development
Abstract: This paper presents a hybrid geometrical-physical, plastic deformation technique applicable for solids, in the context of a car simulation game. This technique doesn't aim to be mechanically correct but to produce visual appealing and realistic-looking results.
Peerreviewed: yes
Access type: Open Access
Appears in Collections:ISTAR-CRI - Comunicações a conferências internacionais

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