Utilize este identificador para referenciar este registo:
http://hdl.handle.net/10071/251
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Campo DC | Valor | Idioma |
---|---|---|
dc.contributor.author | Dehanov, Juana | - |
dc.contributor.author | Dias, José Miguel Salles | - |
dc.contributor.author | Bastos, Rafael | - |
dc.contributor.author | Cabral, Carolina | - |
dc.date.accessioned | 2007-02-15T16:25:20Z | - |
dc.date.available | 2007-02-15T16:25:20Z | - |
dc.date.issued | 2005 | - |
dc.identifier.uri | http://hdl.handle.net/10071/251 | - |
dc.description | ACE 134 | pt-PT |
dc.description.abstract | This paper presents Magic Playground, a game engine that enables the development of entertainment applications with realtime gesture-based Human-Computer Interaction (HCI). We describe the main architectural elements of our system and provide a guideline on how to program the engine in order to create games. Finally, we present usability evaluation results of a game, which emulates the known Tetris game1. | pt-PT |
dc.description.sponsorship | ADETTI/ISCTE | pt-PT |
dc.format.extent | 74391 bytes | - |
dc.format.mimetype | application/pdf | - |
dc.language.iso | eng | pt-PT |
dc.rights | openAccess | por |
dc.subject | Game engine | pt-PT |
dc.subject | Gesture based human-computer interaction | pt-PT |
dc.subject | Usability evaluation | pt-PT |
dc.title | Developing games with Magic Playground: a gesture-based game engine | pt-PT |
dc.type | conferenceObject | pt-PT |
Aparece nas coleções: | ISTAR-CRI - Comunicações a conferências internacionais |
Ficheiros deste registo:
Ficheiro | Descrição | Tamanho | Formato | |
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ace134_Dias_Magic.pdf | 72,65 kB | Adobe PDF | Ver/Abrir |
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