Please use this identifier to cite or link to this item:
http://hdl.handle.net/10071/24474
Author(s): | Zhao, T. Gasiba, T. E. Lechner, U. Albuquerque, M. P. |
Editor: | Henriques, P. R., Portela, F., Queirós, R., and Simões, A. |
Date: | 2021 |
Title: | Exploring a board game to improve cloud security training in industry |
Volume: | 91 |
Event title: | 2nd International Computer Programming Education Conference, ICPEC 2021 |
ISSN: | 2190-6807 |
ISBN: | 978-395977194-8 |
DOI (Digital Object Identifier): | 10.4230/OASIcs.ICPEC.2021.11 |
Keywords: | Cloud security Cloud control matrix Shared-responsibility model Industry Training Gamification |
Abstract: | Nowadays, companies are increasingly using cloud-based platform for its convenience and flexibility. However, companies still need to protect their assets when deploying their infrastructure in the cloud. Over the last years, the number of cloud-specific vulnerabilities has been increasing. In this work, we introduce a serious game to help participants to understand the inherent risks, understand the different roles, and to encourage proactive defensive thinking. Our game includes an automated evaluator as a novel element. The players are invited to build defense plans and attack plans, which will be checked by the evaluator. We design the game and organize a trial-run in an industrial setting. Our preliminary results bring insight into the design of such a game, and constitute the first step in a research using design science. |
Peerreviewed: | yes |
Access type: | Open Access |
Appears in Collections: | ISTAR-CRI - Comunicações a conferências internacionais |
Files in This Item:
File | Description | Size | Format | |
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conferenceobject_84325.pdf | Versão Editora | 667,48 kB | Adobe PDF | View/Open |
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