Utilize este identificador para referenciar este registo: http://hdl.handle.net/10071/24474
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Campo DCValorIdioma
dc.contributor.authorZhao, T.-
dc.contributor.authorGasiba, T. E.-
dc.contributor.authorLechner, U.-
dc.contributor.authorAlbuquerque, M. P.-
dc.contributor.editorHenriques, P. R., Portela, F., Queirós, R., and Simões, A.-
dc.date.accessioned2022-02-08T15:36:19Z-
dc.date.available2022-02-08T15:36:19Z-
dc.date.issued2021-
dc.identifier.isbn978-395977194-8-
dc.identifier.issn2190-6807-
dc.identifier.urihttp://hdl.handle.net/10071/24474-
dc.description.abstractNowadays, companies are increasingly using cloud-based platform for its convenience and flexibility. However, companies still need to protect their assets when deploying their infrastructure in the cloud. Over the last years, the number of cloud-specific vulnerabilities has been increasing. In this work, we introduce a serious game to help participants to understand the inherent risks, understand the different roles, and to encourage proactive defensive thinking. Our game includes an automated evaluator as a novel element. The players are invited to build defense plans and attack plans, which will be checked by the evaluator. We design the game and organize a trial-run in an industrial setting. Our preliminary results bring insight into the design of such a game, and constitute the first step in a research using design science.eng
dc.language.isoeng-
dc.publisherSchloss Dagstuhl- Leibniz-Zentrum fur Informatik GmbH, Dagstuhl Publishing-
dc.relationUIDB/04466/2020-
dc.relationUIDP/04466/2020-
dc.rightsopenAccess-
dc.subjectCloud securityeng
dc.subjectCloud control matrixeng
dc.subjectShared-responsibility modeleng
dc.subjectIndustryeng
dc.subjectTrainingeng
dc.subjectGamificationeng
dc.titleExploring a board game to improve cloud security training in industryeng
dc.typeconferenceObject-
dc.event.title2nd International Computer Programming Education Conference, ICPEC 2021-
dc.event.typeConferênciapt
dc.event.locationVirtual, Bragaeng
dc.event.date2021-
dc.peerreviewedyes-
dc.journalSecond International Computer Programming Education Conference (ICPEC 2021)-
dc.volume91-
degois.publication.locationVirtual, Bragaeng
degois.publication.titleExploring a board game to improve cloud security training in industryeng
dc.date.updated2022-02-08T15:33:13Z-
dc.description.versioninfo:eu-repo/semantics/publishedVersion-
dc.identifier.doi10.4230/OASIcs.ICPEC.2021.11-
dc.subject.fosDomínio/Área Científica::Ciências Naturais::Matemáticaspor
dc.subject.fosDomínio/Área Científica::Ciências Sociais::Geografia Económica e Socialpor
iscte.identifier.cienciahttps://ciencia.iscte-iul.pt/id/ci-pub-84325-
iscte.alternateIdentifiers.scopus2-s2.0-85115859783-
Aparece nas coleções:ISTAR-CRI - Comunicações a conferências internacionais

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