Please use this identifier to cite or link to this item: http://hdl.handle.net/10071/23327
Author(s): Cardoso, E.
Santos, D.
Costa, D.
Caçador, F.
Antunes, A.
Ramos, R.
Editor: Matta, N., Zablith, F., Lahoud, I., and Ventura, S.
Date: 2016
Title: Learning scorecard: Monitor and foster student learning through gamification
Volume: 1780
Pages: 39 - 50
Event title: 2nd International Workshop on Educational Knowledge Management, EKM 2016
ISSN: 1613-0073
Keywords: Balanced Scorecard
Business intelligence
Student learning
Gamification
Abstract: This paper presents the Learning Scorecard (LS), a platform that enables students to monitor their learning progress in a Higher Education course during the semester, generating the data that will also support the ongoing supervision of the class performance by the course coordinator. The LS uses gamification techniques to increase student engagement with the course. Business Intelligence best practices are also applied to provide an analytical environment for student and faculty to monitor course performance. This paper describes the initial design of the LS, based on a Balanced Scorecard approach, and the prototype version of the platform, currently in use by graduate and undergraduate students in the fall semester of 2016-2017.
Peerreviewed: yes
Access type: Open Access
Appears in Collections:CIES-CRI - Comunicações a conferências internacionais
CTI-CRI - Comunicações a conferências internacionais

Files in This Item:
File Description SizeFormat 
conferenceobject_34001.pdfVersão Editora867,06 kBAdobe PDFView/Open


FacebookTwitterDeliciousLinkedInDiggGoogle BookmarksMySpaceOrkut
Formato BibTex mendeley Endnote Logotipo do DeGóis Logotipo do Orcid 

Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.