Please use this identifier to cite or link to this item: http://hdl.handle.net/10071/22862
Author(s): Calado, J.
Santana, P.
Lopes, R. J.
Date: 1-Jan-2017
Title: A unity-based framework for sound transmission and perception in video games
Event title: 24th Encontro Portugues de Computacao Grafica e Interacao, EPCGI 2017
ISBN: 978-153862079-3
Keywords: Computer games
Auditory perception
Non-player character behaviour
Sound perception
Senses
Sound
Abstract: The ability for humans to hear, attend to, and understand incoming sounds is affected, at least, by environmental, morphological, and cognitive factors. Conversely, current implementations of audition in virtual characters often only consider as constraint to the auditory process the distance between the sound emitter and the sound receiver. To cope with this limitation, this paper presents ongoing work on a novel framework integrated in Unity, directed to game developers interested in implementing non-player characters with noisy, character-specific, and context-dependent auditory perception.
Peerreviewed: yes
Access type: Open Access
Appears in Collections:ISTAR-CRN - Comunicações a conferências nacionais
IT-CRN - Comunicações a conferências nacionais

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