Please use this identifier to cite or link to this item:
http://hdl.handle.net/10071/22862
Author(s): | Calado, J. Santana, P. Lopes, R. J. |
Date: | 1-Jan-2017 |
Title: | A unity-based framework for sound transmission and perception in video games |
Event title: | 24th Encontro Portugues de Computacao Grafica e Interacao, EPCGI 2017 |
ISBN: | 978-153862079-3 |
Keywords: | Computer games Auditory perception Non-player character behaviour Sound perception Senses Sound |
Abstract: | The ability for humans to hear, attend to, and understand incoming sounds is affected, at least, by environmental, morphological, and cognitive factors. Conversely, current implementations of audition in virtual characters often only consider as constraint to the auditory process the distance between the sound emitter and the sound receiver. To cope with this limitation, this paper presents ongoing work on a novel framework integrated in Unity, directed to game developers interested in implementing non-player characters with noisy, character-specific, and context-dependent auditory perception. |
Peerreviewed: | yes |
Access type: | Open Access |
Appears in Collections: | ISTAR-CRN - Comunicações a conferências nacionais IT-CRN - Comunicações a conferências nacionais |
Files in This Item:
File | Description | Size | Format | |
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conferenceobject_40352.pdf | Versão Aceite | 771,06 kB | Adobe PDF | View/Open |
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