Utilize este identificador para referenciar este registo:
http://hdl.handle.net/10071/22862
Registo completo
Campo DC | Valor | Idioma |
---|---|---|
dc.contributor.author | Calado, J. | - |
dc.contributor.author | Santana, P. | - |
dc.contributor.author | Lopes, R. J. | - |
dc.date.accessioned | 2021-07-02T13:15:45Z | - |
dc.date.available | 2021-07-02T13:15:45Z | - |
dc.date.issued | 2017-01-01 | - |
dc.identifier.isbn | 978-153862079-3 | - |
dc.identifier.uri | http://hdl.handle.net/10071/22862 | - |
dc.description.abstract | The ability for humans to hear, attend to, and understand incoming sounds is affected, at least, by environmental, morphological, and cognitive factors. Conversely, current implementations of audition in virtual characters often only consider as constraint to the auditory process the distance between the sound emitter and the sound receiver. To cope with this limitation, this paper presents ongoing work on a novel framework integrated in Unity, directed to game developers interested in implementing non-player characters with noisy, character-specific, and context-dependent auditory perception. | eng |
dc.language.iso | eng | - |
dc.publisher | IEEE | - |
dc.relation | UID/MULTI/0446/2013 | - |
dc.relation | info:eu-repo/grantAgreement/FCT/5876/147328/PT | - |
dc.rights | openAccess | - |
dc.subject | Computer games | eng |
dc.subject | Auditory perception | eng |
dc.subject | Non-player character behaviour | eng |
dc.subject | Sound perception | eng |
dc.subject | Senses | eng |
dc.subject | Sound | eng |
dc.title | A unity-based framework for sound transmission and perception in video games | eng |
dc.type | conferenceObject | - |
dc.event.title | 24th Encontro Portugues de Computacao Grafica e Interacao, EPCGI 2017 | - |
dc.event.type | Conferência | pt |
dc.event.location | Guimarães, Portugal | eng |
dc.event.date | 2017 | - |
dc.peerreviewed | yes | - |
dc.journal | EPCGI’2017 – 24º Encontro Português de Computação Gráfica e Interação | - |
degois.publication.location | Guimarães, Portugal | eng |
degois.publication.title | A unity-based framework for sound transmission and perception in video games | eng |
dc.date.updated | 2021-07-02T14:13:13Z | - |
dc.description.version | info:eu-repo/semantics/acceptedVersion | - |
iscte.subject.ods | Indústria, inovação e infraestruturas | por |
iscte.identifier.ciencia | https://ciencia.iscte-iul.pt/id/ci-pub-40352 | - |
Aparece nas coleções: | ISTAR-CRN - Comunicações a conferências nacionais IT-CRN - Comunicações a conferências nacionais |
Ficheiros deste registo:
Ficheiro | Descrição | Tamanho | Formato | |
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conferenceobject_40352.pdf | Versão Aceite | 771,06 kB | Adobe PDF | Ver/Abrir |
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