Please use this identifier to cite or link to this item: http://hdl.handle.net/10071/31624
Author(s): Rita, P.
Guerreiro, J.
Ramos, R.
Caetano, R. G.
Date: 2024
Title: The role of microtransactions in impulse buying and purchase intention in the video game market
Journal title: Entertainment Computing
Volume: 50
Reference: Rita, P., Guerreiro, J., Ramos, R., & Caetano, R. G. (2024). The role of microtransactions in impulse buying and purchase intention in the video game market. Entertainment Computing, 50, Article 100693. https://doi.org/10.1016/j.entcom.2024.100693
ISSN: 1875-9521
DOI (Digital Object Identifier): 10.1016/j.entcom.2024.100693
Keywords: Microtransactions
Gaming
Impulse buying
Mobile commerce
Abstract: Despite having great potential, microtransactions are an understudied business model in the video game industry. The current study explores the buying process of microtransactions to highlight the most important factors affecting such behavior. Using pre-validated scales, a questionnaire was administered online to 301 participants who were asked to evaluate their impulse buying tendency (IBT) and purchase intention (PI) for microtransactions within gaming scenarios. The study found a positive relationship between drivers, such as performance, hedonic content and social factors, flow experience, and impulse buying. This tendency leads to a higher intention to purchase microtransactions. Businesses can utilize the paper’s findings to tailor their microtransaction content to these drivers, leading to higher profits.
Peerreviewed: yes
Access type: Open Access
Appears in Collections:BRU-RI - Artigos em revistas científicas internacionais com arbitragem científica
ISTAR-RI - Artigos em revistas científicas internacionais com arbitragem científica

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