Utilize este identificador para referenciar este registo: http://hdl.handle.net/10071/28648
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Campo DCValorIdioma
dc.contributor.authorAbade, T.-
dc.contributor.authorCampos, J. C.-
dc.contributor.authorMoreira, R.-
dc.contributor.authorSilva, C.-
dc.contributor.authorSilva, J. L.-
dc.contributor.editorNorbert Streitz-
dc.contributor.editorPanos Markopoulos-
dc.date.accessioned2023-05-22T09:02:03Z-
dc.date.available2023-05-22T09:02:03Z-
dc.date.issued2015-
dc.identifier.citationAbade, T., Campos, J. C., Moreira, R., Silva, C., & Silva, J. L. (2015). Immersiveness of ubiquitous computing environments prototypes: A case study. Em N. Streitz, P. Markopoulos (Eds.). Distributed, Ambient, and Pervasive Interactions: Third International Conference, DAPI 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015, Proceedings (pp. 237-248). Springer. https://doi.org/10.1007/978-3-319-20804-6_22-
dc.identifier.isbn978-3-319-20804-6-
dc.identifier.issn0302-9743-
dc.identifier.urihttp://hdl.handle.net/10071/28648-
dc.description.abstractThe development of ubiquitous computing (ubicomp) environments raises several challenges in terms of their evaluation. Ubicomp virtual reality prototyping tools enable users to experience the system to be developed and are of great help to face those challenges, as they support developers in assessing the consequences of a design decision in the early phases of development. Given the situated nature of ubicomp environments, a particular issue to consider is the level of realism provided by the prototypes. This work presents a case study where two ubicomp prototypes, featuring different levels of immersion (desktop-based versus CAVE-based), were developed and compared. The goal was to determine the cost/benefits relation of both solutions, which provided better user experience results, and whether or not simpler solutions provide the same user experience results as more elaborate one.eng
dc.language.isoeng-
dc.publisherSpringer-
dc.relation.ispartofDistributed, Ambient, and Pervasive Interactions: Third International Conference, DAPI 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015, Proceedings-
dc.relation.ispartofseriesLecture Notes in Computer Science;-
dc.rightsopenAccess-
dc.subjectUbiquitous computingeng
dc.subjectVirtual environmentseng
dc.subjectPrototypingeng
dc.subjectAvaliação -- Evaluationeng
dc.subjectImmersivenesseng
dc.subjectAPEXeng
dc.titleImmersiveness of ubiquitous computing environments prototypes: A case studyeng
dc.typebookPart-
dc.pagination237 - 248-
dc.peerreviewedyes-
dc.volume9189-
dc.date.updated2023-05-22T10:00:57Z-
dc.description.versioninfo:eu-repo/semantics/acceptedVersion-
dc.identifier.doi10.1007/978-3-319-20804-6_22-
iscte.identifier.cienciahttps://ciencia.iscte-iul.pt/id/ci-pub-30218-
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