Please use this identifier to cite or link to this item: http://hdl.handle.net/10071/25535
Author(s): Dias, J.
Eloy, S.
Carreiro, M.
Proença, P.
Moural, A.
Costa, T.
Freitas, J.
d'Alpuim, J.
Vilar, E.
Editor: N. Gu, S. Watanabe, H. Erhan, M. Hank Haeusler, W. Huang, R. Sosa
Date: 2014
Title: Designing better spaces for people: Virtual reality and biometric sensing as tools to evaluate space use
Pages: 739 - 748
Event title: Rethinking Comprehensive Design: Speculative Counterculture
ISBN: 89-7141-648-3
Keywords: Virtual reality
Computational design
Human-computer interaction
Space perception
Biometrics sensing
Electrodermal activity
Abstract: We present a pilot study aiming to explore the use of biometrics sensing technology within a semi-immersive VR environment, where users face architectural spaces which induce them sensations close to fear of heights, claustrophobia, frustration and relief. Electrodermal activity was used to detect users’ emotional arousal, while navigating in VR. Navigation conditions and participants’ expertise with games were controlled. Main results show that physiological measurement of user’s perceptions can discriminate well "positive" from "negative" spaces, providing designers with basic information on people’s emotional state when using the buildings they design.
Peerreviewed: yes
Access type: Open Access
Appears in Collections:ISTAR-CRI - Comunicações a conferências internacionais

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