Please use this identifier to cite or link to this item: http://hdl.handle.net/10071/23677
Author(s): Bunga, R.
Batista, F.
Ribeiro, R.
Editor: Cucchiara, R., Fred, A., & Filipe, J.
Date: 2021
Title: From implicit preferences to ratings: Video games recommendation based on collaborative filtering
Volume: 1
Pages: 209 - 216
Event title: 13th International Joint Conference on Knowledge Discovery, Knowledge Engineering and Knowledge Management - KDIR
ISSN: 2184-3228
ISBN: 978-989-758-533-3
DOI (Digital Object Identifier): 10.5220/0010655900003064
Keywords: Recommendation system
Collaborative filtering
Implicit feedback
Abstract: This work studies and compares the performance of collaborative filtering algorithms, with the intent of proposing a videogame-oriented recommendation system. This system uses information from the video game platform Steam, which contains information about the game usage, corresponding to the implicit feedback that was later transformed into explicit feedback. These algorithms were implemented using the Surprise library, that allows to create and evaluate recommender systems that deal with explicit data. The algorithms are evaluated and compared with each other using metrics such as RSME, MAE, Precision@k, Recall@k and F1@k. We have concluded that computationally low demanding approaches can still obtain suitable results.
Peerreviewed: yes
Access type: Open Access
Appears in Collections:CTI-CRI - Comunicações a conferências internacionais

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