Utilize este identificador para referenciar este registo: http://hdl.handle.net/10071/2158
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dc.contributor.authorArriaga, Patrícia-
dc.contributor.authorEsteves, Francisco-
dc.contributor.authorCarneiro, Paula-
dc.contributor.authorMonteiro, Maria Benedicta-
dc.date.accessioned2010-10-26T13:26:59Z-
dc.date.available2010-10-26T13:26:59Z-
dc.date.issued2006-06-22-
dc.identifier.issn0096-140Xpt
dc.identifier.urihttp://hdl.handle.net/10071/2158-
dc.description.abstractAn experimental study was conducted to investigate the impact of violent computer games on State Hostility, State Anxiety, and Arousal. Participants were undergraduate students, aged from 18 to 25 years old. Before the experimental sessions, participants filled in self-report measures concerning their video game habits and were also pre-tested for aggressiveness and trait anxiety. Physiological responses (heart rate and skin conductance) were measured during the experiment. After playing, information about State Hostility and State Anxiety was collected. The results showed that participants who played the violent game reported significantly higher State Hostility and thus supporting the assumption that an aggressive personality moderates the effect of playing a violent game on state hostility.pt
dc.language.isoengpt
dc.publisherWileypt
dc.rightsopenAccesspt
dc.subjectState Hostilitypt
dc.subjectViolent computer gamespt
dc.subjectVirtual realitypt
dc.titleViolent computer games and their effects on state hostility and physiological arousalpt
dc.typearticlepor
dc.pagination146-158pt
dc.publicationstatusPublicadopt
dc.peerreviewedSimpt
dc.journalAggressive Behaviorpt
dc.distributionInternacionalpt
dc.volume32pt
dc.number2pt
dc.date.updated2010-10-25T09:09:25Z-
dc.identifier.doi10.1002/ab.20134-
iscte.alternateIdentifiers.wosWOS:000238831900007-
Aparece nas coleções:CIS-RI - Artigos em revistas científicas internacionais com arbitragem científica

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