Utilize este identificador para referenciar este registo:
http://hdl.handle.net/10071/16117
Registo completo
Campo DC | Valor | Idioma |
---|---|---|
dc.contributor.author | Costa, C. J. | - |
dc.contributor.author | Aparicio, M. | - |
dc.date.accessioned | 2018-06-12T11:02:32Z | - |
dc.date.available | 2018-06-12T11:02:32Z | - |
dc.date.issued | 2018 | - |
dc.identifier.issn | 2146-7390 | - |
dc.identifier.uri | http://hdl.handle.net/10071/16117 | - |
dc.description.abstract | Gamification is applied in academia and industry and is being studied in the last years. Gamification is nowadays applied to several areas, such as learning, computer science, business, marketing, tourism, among others. Research performed till now suggests that its usage may improve students' and workers' motivation and increase study, productivity and sales. Nevertheless, there are many forms of implementing, according to each industry. Supported in the literature, we identified the game components, game mechanics, and game dynamics, used as part of any gamification implementation. Then, we selected some specific cases in e-learning, computer program learning, open source software development, and crowdsourcing. Finally, we list some of the main software employed in this fields, identifying also implemented features. This allowed us to find the great complexity and variety of implementations. It also enabled us to find ether practitioners or researcher use the word gamification for a broad range of approaches. | eng |
dc.language.iso | eng | - |
dc.publisher | The Online Journal of Science and Technology | - |
dc.relation | UID/MULTI/0446/2013 | - |
dc.rights | openAccess | por |
dc.subject | Gamification | eng |
dc.subject | Game design | eng |
dc.subject | Gamification tools | eng |
dc.subject | Software | eng |
dc.title | Gamification: software usage ecology | eng |
dc.type | article | - |
dc.pagination | 92 - 100 | - |
dc.peerreviewed | yes | - |
dc.journal | The Online Journal of Science and Technology | - |
dc.volume | 8 | - |
dc.number | 1 | - |
degois.publication.firstPage | 92 | - |
degois.publication.lastPage | 100 | - |
degois.publication.issue | 1 | - |
degois.publication.title | Gamification: software usage ecology | eng |
dc.date.updated | 2019-03-20T13:04:18Z | - |
dc.description.version | info:eu-repo/semantics/publishedVersion | - |
iscte.subject.ods | Educação de qualidade | por |
iscte.subject.ods | Trabalho digno e crescimento económico | por |
iscte.subject.ods | Indústria, inovação e infraestruturas | por |
iscte.identifier.ciencia | https://ciencia.iscte-iul.pt/id/ci-pub-38969 | - |
Aparece nas coleções: | ISTAR-RI - Artigos em revistas científicas internacionais com arbitragem científica |
Ficheiros deste registo:
Ficheiro | Descrição | Tamanho | Formato | |
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v08i01-14(1).pdf | Versão Editora | 980,02 kB | Adobe PDF | Ver/Abrir |
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