Utilize este identificador para referenciar este registo: http://hdl.handle.net/10071/15539
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dc.contributor.authorPiteira, M.-
dc.contributor.authorCosta, C.-
dc.contributor.authorAparicio, M.-
dc.date.accessioned2018-04-10T11:02:35Z-
dc.date.available2018-04-10T11:02:35Z-
dc.date.issued2018-
dc.identifier.issn2468-4376-
dc.identifier.urihttp://hdl.handle.net/10071/15539-
dc.description.abstractGamification has attracted the attention of researchers from different areas such as marketing, health, sports, and education. Gamification integrates elements of game design in non-game context, with the purpose of engaging a person in a particular activity. This integration should follow a formal and precise design process. However, these gamification design processes for specific contexts are not still defined. This article presents a proposal for a gamification framework for online distance courses to learn how to program. This framework is composed of the following dimensions: target audience, general goals, learning outcomes, topics, contents, gamification, cognitive absorption, flow, and personality. This article also presents a review of the existing literature on these dimensions. The theoretical framework is a contribution to guide teachers in the gamification of online programming learning courses.eng
dc.language.isoeng-
dc.publisherLectito-
dc.relationUID/MULTI/0446/2013-
dc.rightsopenAccesspor
dc.subjectGamificationeng
dc.subjectFloweng
dc.subjecteLearningeng
dc.subjectPersonalityeng
dc.subjectFrameworkeng
dc.subjectProgramming Learningeng
dc.titleComputer programming learning: how to apply gamification on online courses?eng
dc.typearticle-
dc.peerreviewedyes-
dc.journalJournal of Information Systems Engineering and Management-
dc.volume3-
dc.number2-
degois.publication.issue2-
degois.publication.titleComputer programming learning: how to apply gamification on online courses?eng
dc.date.updated2019-03-20T12:03:52Z-
dc.description.versioninfo:eu-repo/semantics/publishedVersion-
dc.identifier.doi10.20897/jisem.201811-
iscte.subject.odsEducação de qualidadepor
iscte.subject.odsIgualdade de géneropor
iscte.subject.odsIndústria, inovação e infraestruturaspor
iscte.identifier.cienciahttps://ciencia.iscte-iul.pt/id/ci-pub-47467-
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