Please use this identifier to cite or link to this item: http://hdl.handle.net/10071/14460
Author(s): Costa, C. J.
Aparicio, M.
Aparicio, S.
Aparicio, J. T.
Date: 2017
Title: Gamification usage ecology
Event title: 35th ACM International Conference on the Design of Communication
Reference: Costa, C. J., Aparicio, M., Aparicio, S. & Aparicio, J. T. (2017). Gamification usage ecology. In 35th ACM International Conference on the Design of Communication. Halifax: ACM Press.
ISBN: 9781450351607
DOI (Digital Object Identifier): 10.1145/3121113.3121205
Keywords: Gamification
Literature review
Gamification ecology
Models
Game elements
Game mechanics
Game dynamics
Abstract: Gamification is applied in academia and industry and is being studied in the last years. Gamification is nowadays applied to several areas, such as learning, computer science, business, marketing, tourism, among others. However, we need to understand to what extent it is studied in academic context. We present a bibliographic study on gamification research, by identifying publications trends. This paper presents the gamification related areas, result from a publication keyword analysis of the scientific publications on gamification. In this paper, we also identify the game elements, game mechanics, and game dynamics, used as part of any gamification implementation. In this study are also present the most used gamification theoretical models.
Peerreviewed: yes
Access type: Restricted Access
Appears in Collections:CTI-CRI - Comunicações a conferências internacionais

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