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http://hdl.handle.net/10071/14460
acessibilidade
Title: Gamification usage ecology
Authors: Costa, C. J.
Aparicio, M.
Aparicio, S.
Aparicio, J. T.
Keywords: Gamification
Literature review
Gamification ecology
Models
Game elements
Game mechanics
Game dynamics
Issue Date: 2017
Publisher: ACM Press
Citation: Costa, C. J., Aparicio, M., Aparicio, S. & Aparicio, J. T. (2017). Gamification usage ecology. In 35th ACM International Conference on the Design of Communication. Halifax: ACM Press.
Abstract: Gamification is applied in academia and industry and is being studied in the last years. Gamification is nowadays applied to several areas, such as learning, computer science, business, marketing, tourism, among others. However, we need to understand to what extent it is studied in academic context. We present a bibliographic study on gamification research, by identifying publications trends. This paper presents the gamification related areas, result from a publication keyword analysis of the scientific publications on gamification. In this paper, we also identify the game elements, game mechanics, and game dynamics, used as part of any gamification implementation. In this study are also present the most used gamification theoretical models.
Peer reviewed: yes
URI: https://ciencia.iscte-iul.pt/id/ci-pub-38967
http://hdl.handle.net/10071/14460
DOI: 10.1145/3121113.3121205
ISBN: 9781450351607
Appears in Collections:CTI-CRI - Comunicações a conferências internacionais

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