Please use this identifier to cite or link to this item:
http://hdl.handle.net/10071/12219
Author(s): | Rodrigues, L. F. Oliveira, A. Costa, C. J. |
Date: | 2016 |
Title: | Does ease-of-use contributes to the perception of enjoyment? A case of gamification in e-banking |
Volume: | 61 |
Pages: | 114 - 126 |
ISSN: | 0747-5632 |
DOI (Digital Object Identifier): | 10.1016/j.chb.2016.03.015 |
Keywords: | Online games Gamification Software development Software design Enjoyment Ease-of-use |
Abstract: | The success of online games encouraged the development of gamification software in e-banking. Beside the growing trend of gamification, it is important understand how bank customers face the gamified applications, particularly as enjoyment and ease-of-use. To assess the determinants that influence the adoption of gamification in e-banking, we developed a research to propose a conceptual model that illustrates the adoption of gamified business applications by bank customers, in e-banking context. We conducted two quantitative studies (A and B) to understand how bank customers represent a gamified business software and its changes (or improvements) over time. Study A was performed in 2012 (N = 183), and study B in 2015 (N = 219). Online bank customers were invited to rate the importance of variables related to: socialness, ease-of-use, usefulness, enjoyment and intention to use e-banking systems with game features and social cues. The results show that ease-of-use and enjoyment are interrelated, and both have influence in e-banking usage. This study present theoretical ground of the conceptual model, and discuss two empirical studies, aiming to analyse the ease-of-use and enjoyment influence on bank customers. These findings will contribute directly to explain of adoption hedonic business software in e-banking |
Peerreviewed: | yes |
Access type: | Embargoed Access |
Appears in Collections: | ISTAR-RI - Artigos em revistas científicas internacionais com arbitragem científica |
Files in This Item:
File | Description | Size | Format | |
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gamification_in_ebanking_LFR_AO_and_CJC_2016.pdf Restricted Access | Versão Editora | 1,38 MB | Adobe PDF | View/Open Request a copy |
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