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    http://hdl.handle.net/10071/12219| Autoria: | Rodrigues, L. F. Oliveira, A. Costa, C. J.  | 
| Data: | 2016 | 
| Título próprio: | Does ease-of-use contributes to the perception of enjoyment? A case of gamification in e-banking | 
| Volume: | 61 | 
| Paginação: | 114 - 126 | 
| ISSN: | 0747-5632 | 
| DOI (Digital Object Identifier): | 10.1016/j.chb.2016.03.015 | 
| Palavras-chave: | Online games Gamification Software development Software design Enjoyment Ease-of-use  | 
| Resumo: | The success of online games encouraged the development of gamification software in e-banking. Beside the growing trend of gamification, it is important understand how bank customers face the gamified applications, particularly as enjoyment and ease-of-use. To assess the determinants that influence the adoption of gamification in e-banking, we developed a research to propose a conceptual model that illustrates the adoption of gamified business applications by bank customers, in e-banking context. We conducted two quantitative studies (A and B) to understand how bank customers represent a gamified business software and its changes (or improvements) over time. Study A was performed in 2012 (N = 183), and study B in 2015 (N = 219). Online bank customers were invited to rate the importance of variables related to: socialness, ease-of-use, usefulness, enjoyment and intention to use e-banking systems with game features and social cues. The results show that ease-of-use and enjoyment are interrelated, and both have influence in e-banking usage. This study present theoretical ground of the conceptual model, and discuss two empirical studies, aiming to analyse the ease-of-use and enjoyment influence on bank customers. These findings will contribute directly to explain of adoption hedonic business software in e-banking | 
| Arbitragem científica: | yes | 
| Acesso: | Acesso Embargado | 
| Aparece nas coleções: | ISTAR-RI - Artigos em revistas científicas internacionais com arbitragem científica | 
Ficheiros deste registo:
| Ficheiro | Descrição | Tamanho | Formato | |
|---|---|---|---|---|
| gamification_in_ebanking_LFR_AO_and_CJC_2016.pdf Restricted Access  | Versão Editora | 1,38 MB | Adobe PDF | Ver/Abrir Request a copy | 
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