Thriving in the era of hybrid work: Raising cybersecurity awareness using serious games in industry trainings
| dc.contributor.author | Zhao, T. | |
| dc.contributor.author | Gasiba, T. | |
| dc.contributor.author | Lechner, U. | |
| dc.contributor.author | Pinto-Albuquerque, M. | |
| dc.contributor.editor | Bollin, Andreas | |
| dc.contributor.editor | Bosnić, Ivana | |
| dc.contributor.editor | Brings, Jennifer | |
| dc.contributor.editor | Daun, Marian | |
| dc.contributor.editor | Manjunath, Meenakshi | |
| dc.date.accessioned | 2026-07-21T09:25:08Z | |
| dc.date.issued | 2024 | |
| dc.date.updated | 2026-07-21T10:24:29Z | |
| dc.description.abstract | Modern software engineering education aims to prepare software engineers for hybrid work environments. The shift to work-from-home (WFH) or work-from-anywhere (WFA) has increased the importance of cybersecurity. An industrial case study revealed that raising awareness is crucial. We developed two serious games, CyberSecurity Challenges (CSC) and Cloud of Assets and Threats (CATS) to enhance cybersecurity training. These games empower practitioners to address hybrid work challenges while ensuring secure software development and cloud security. Empirical evidence supports the effectiveness of serious games in raising awareness among software professionals. | eng |
| dc.event.date | 2024 | |
| dc.event.location | Würzburg, Germany | eng |
| dc.event.title | 36th International Conference on Software Engineering Education and Training, CSEE and T 2024 | |
| dc.event.type | Conferência | pt |
| dc.identifier.citation | Zhao, T., Gasiba, T., Lechner, U. & Pinto-Albuquerque, M. (2024). Thriving in the era of hybrid work: Raising cybersecurity awareness using serious games in industry trainings. In A. Bollin, I. Bosnić, J. Brings, M. Daun, & M. Manjunath (Eds.), 2024 36th International Conference on Software Engineering Education and Training (CSEE&T) Proceedings. IEEE. https://doi.org/10.1109/CSEET62301.2024.10663040 | |
| dc.identifier.doi | 10.1109/CSEET62301.2024.10663040 | |
| dc.identifier.isbn | 979-8-3503-7897-9 | |
| dc.identifier.issn | 1093-0175 | |
| dc.identifier.uri | https://hdl.handle.net/10071/37931 | |
| dc.language.iso | eng | |
| dc.peerreviewed | yes | |
| dc.publisher | IEEE | |
| dc.relation | UIDB/04466/2020 | |
| dc.relation | UIDP/04466/2020 | |
| dc.relation.ispartof | 2024 36th International Conference on Software Engineering Education and Training (CSEE&T), Proceedings | |
| dc.rights | openAccess | |
| dc.subject | Training | eng |
| dc.subject | Industries | eng |
| dc.subject | Cloud computing security | eng |
| dc.subject | Remote working | eng |
| dc.subject | Software | eng |
| dc.subject | Serious games | eng |
| dc.subject | Software engineering | eng |
| dc.subject.fos | Domínio/Área Científica::Ciências Naturais::Ciências da Computação e da Informação | por |
| dc.subject.fos | Domínio/Área Científica::Ciências Sociais::Ciências da Educação | por |
| dc.title | Thriving in the era of hybrid work: Raising cybersecurity awareness using serious games in industry trainings | eng |
| dc.type | conferenceObject | |
| iscte.alternateIdentifiers.wos | WOS:001325262600044 | |
| iscte.identifier.ciencia | https://ciencia.iscte-iul.pt/id/ci-pub-116465 |
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