Please use this identifier to cite or link to this item:
http://hdl.handle.net/10071/9513
Author(s): | Cravo, J. Almeida, F. Abreu, P. H. Reis, L. P. Lau, N. Mota, L. |
Date: | 2014 |
Title: | Strategy planner: graphical definition of soccer set-plays |
Volume: | 94 |
Number: | Part A |
Pages: | 110-131 |
ISSN: | 0169-023X |
Keywords: | Data and knowledge visualization Methodologies and tools Graphical planning Set-play Robotic soccer |
Abstract: | One of the research topics on multi-agent systems focuses on the development of mechanisms such as plans to empower a team of agents to cooperate in order to perform complex tasks. In many cases, the definition of these plans are based on a specific and rather complex grammar and stored in structured text files. In the context of the 2D simulated Robotic Soccer domain, a set-play language was proposed to coordinate the execution of teammates' behaviors to improve a team's overall performance. The process of manually writing set-play definitions is hazardous and can benefit from the use of a graphical tool to reach new users and allow typical users to become more productive. This work presents such a tool for which several experiments were run to measure its usability with forty two users by having them perform a set of tasks for which their execution time, number errors and satisfaction were recorded. The tool reduced the previous average time required to completely define a set-play by 90% and enabled even non-expert users to use it. Moreover, users were on average satisfied with SPlanner having ranked it with a score of 77 (out of 100) using a System Usability Scale questionnaire. |
Peerreviewed: | Sim |
Access type: | Embargoed Access |
Appears in Collections: | CTI-RI - Artigos em revistas científicas internacionais com arbitragem científica |
Files in This Item:
File | Description | Size | Format | |
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publisher_version_Data___Knowledge_Engineering.pdf Restricted Access | 3,4 MB | Adobe PDF | View/Open Request a copy |
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