Please use this identifier to cite or link to this item: http://hdl.handle.net/10071/29543
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dc.contributor.authorChambel, T.-
dc.contributor.authorArriaga, P.-
dc.contributor.authorFonseca, M. J.-
dc.contributor.authorLanglois, T.-
dc.contributor.authorPostolache, O.-
dc.contributor.authorRibeiro, C.-
dc.contributor.authorPiçarra, N.-
dc.contributor.authorAlarcão, S. M.-
dc.contributor.authorJorge, A.-
dc.contributor.editorLe Callet, P., and Silva, M. P. da-
dc.date.accessioned2023-11-10T10:43:52Z-
dc.date.available2023-11-10T10:43:52Z-
dc.date.issued2023-
dc.identifier.citationChambel, T., Arriaga, P., Fonseca, M. J., Langlois, T., Postolache, O., Ribeiro, C., Piçarra, N., Alarcão, S. M., & Jorge, A. (2023). That's AWESOME: Awareness while experiencing and surfing on movies through emotions. In P. Le Callet, & M. P. da Silva (Chairs), IMXw '23: Proceedings of the 2023 ACM International Conference on Interactive Media Experiences Workshops (pp. 110-117). Association for Computing Machinery. https://doi.org/10.1145/3604321.3604330-
dc.identifier.isbn979-8-4007-0845-9-
dc.identifier.urihttp://hdl.handle.net/10071/29543-
dc.description.abstractThis paper presents the AWESOME research project: Awareness While Experiencing and Surfing On Movies through Emotions, which focused on the role of emotions in movies, aiming to enhance viewers' emotional awareness while searching, accessing and watching movies. The project addressed challenges such as capturing viewers' emotional responses, and analyzing movie content based on subtitles, audio, and video. Through a multimethod approach and combining distinct measurements, the project gained insights into viewers' emotions, developed algorithms for estimating emotions, and created interactive tools to annotate and access movies based on emotions. User satisfaction with the tools provided further evidence about the relevance of taking emotions into account and providing an effective support. Through this paper, we present an overview about the motivations underlying the AWESOME project, its main goals, tasks and contributions, and highlight directions for future work.eng
dc.language.isoeng-
dc.publisherAssociation for Computing Machinery-
dc.relationPTDC/CCIINF/29234/2017-
dc.relationinfo:eu-repo/grantAgreement/FCT/6817 - DCRRNI ID/UID%2FEEA%2F50008%2F2019/PT-
dc.relationinfo:eu-repo/grantAgreement/FCT/6817 - DCRRNI ID/UIDP%2F00408%2F2020/PT-
dc.relationinfo:eu-repo/grantAgreement/FCT/6817 - DCRRNI ID/UIDB%2F00408%2F2020/PT-
dc.relation.ispartofIMXw '23: Proceedings of the 2023 ACM International Conference on Interactive Media Experiences Workshops-
dc.rightsopenAccess-
dc.subjectEmotionseng
dc.subjectEngagementeng
dc.subjectEnjoyment &eng
dc.subjectwellbeingeng
dc.subjectVideo content processing and retrievaleng
dc.subjectPhysiological measures of emotionseng
dc.subjectInteractive access and visualization of videos and movieseng
dc.titleThat's AWESOME: Awareness while experiencing and surfing on movies through emotionseng
dc.typeconferenceObject-
dc.event.title2023 ACM International Conference on Interactive Media Experiences Workshops-
dc.event.typeConferênciapt
dc.event.locationNantes, Franceeng
dc.event.date2023-
dc.pagination110 - 117-
dc.peerreviewedyes-
dc.date.updated2023-11-10T10:35:12Z-
dc.description.versioninfo:eu-repo/semantics/publishedVersion-
dc.identifier.doi10.1145/3604321.3604330-
dc.subject.fosDomínio/Área Científica::Engenharia e Tecnologia::Engenharia Eletrotécnica, Eletrónica e Informáticapor
dc.subject.fosDomínio/Área Científica::Ciências Sociais::Psicologiapor
iscte.subject.odsSaúde de qualidadepor
iscte.subject.odsIndústria, inovação e infraestruturaspor
iscte.identifier.cienciahttps://ciencia.iscte-iul.pt/id/ci-pub-98447-
Appears in Collections:CIS-CRI - Comunicações a conferências internacionais
IT-CRI - Comunicações a conferências internacionais

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