Utilize este identificador para referenciar este registo: http://hdl.handle.net/10071/29238
Autoria: Rodrigues, L. F.
Costa, C. J.
Oliveira, A.
Editor: Costa, C. J., and Aparicio, M.
Data: 2013
Título próprio: How to develop financial applications with game features in e-banking?
Título e volume do livro: ISDOC '13: Proceedings of the 2013 International Conference on Information Systems and Design of Communication
Paginação: 124 - 134
Título do evento: 2013 International Conference on Information Systems and Design of Communication, ISDOC 2013
Referência bibliográfica: Rodrigues, L. F., Costa, C. J., & Oliveira, A. (2013). How to develop financial applications with game features in e-banking? In C. J. Costa, & M. Aparicio (Eds.), ISDOC '13: Proceedings of the 2013 International Conference on Information Systems and Design of Communication (pp. 124-134). Association for Computing Machinery. https://doi.org/10.1145/2503859.2503881
ISBN: 978-1-4503-2299-7
DOI (Digital Object Identifier): 10.1145/2503859.2503881
Palavras-chave: E-banking
Gamification
Serious games
Game design
Software development methodology
Project management
Resumo: As for Gamification, it is about business software with game characteristics, understanding the software development process will improve the practices, and will more than likely, improve the business itself (make it more efficient, effective, and less costly and mainly collect a positive influence from the customers). This study aims to develop a framework that provides the mechanisms to ensure that the software will have game characteristic and that clients will recognize it as Gamification. Our results show that the five-step framework proposal applied to the Gamification project management on this study, the Spiral development model, and the group discussion results into a positive effect on customers and e-business. The spiral development methodology used for the development of this application showed to be the appropriated for this type of project. The tests with discussion-groups proved to be a key "tool" to identify and adapt the game characteristics that has led to the improvement of customer perception of socialness, usefulness ease of use, enjoyment and ease of use that probed to have a strong positive impact on the intention to use the game.
Arbitragem científica: yes
Acesso: Acesso Aberto
Aparece nas coleções:ISTAR-CRI - Comunicações a conferências internacionais

Ficheiros deste registo:
Ficheiro TamanhoFormato 
conferenceobject_11887.pdf715,07 kBAdobe PDFVer/Abrir


FacebookTwitterDeliciousLinkedInDiggGoogle BookmarksMySpaceOrkut
Formato BibTex mendeley Endnote Logotipo do DeGóis Logotipo do Orcid 

Todos os registos no repositório estão protegidos por leis de copyright, com todos os direitos reservados.