Utilize este identificador para referenciar este registo: http://hdl.handle.net/10071/25967
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Campo DCValorIdioma
dc.contributor.authorZhao, T.-
dc.contributor.authorLechner, U.-
dc.contributor.authorPinto-Albuquerque, M.-
dc.contributor.authorAta, E.-
dc.contributor.editorSimões, A., and Silva, J. C.-
dc.date.accessioned2022-08-02T09:23:14Z-
dc.date.available2022-08-02T09:23:14Z-
dc.date.issued2022-
dc.identifier.isbn978-3-95977-229-7-
dc.identifier.urihttp://hdl.handle.net/10071/25967-
dc.description.abstractCloud computing has become a convenient technology widely used in industry, providing profit and flexibility to companies. Many enterprises embrace cloud service by migrating their products and solutions from on-premise to cloud environments. Cloud assets and applications are vulnerable to security challenges if not adequately protected. Regulations, standards and guidelines aim to enforce cloud security controls in the industry and practitioners need training to raise awareness of cloud security issues and learn about the defense mechanisms and controls. We propose a serious game Cloud of Assets and Threats (CAT) for enhancing cloud security awareness of industrial practitioners. This study extends first results of applying such a serious game in industry [25] and refines its design in two iterations. In the first design iteration, we implemented a digital game platform with six attack scenarios and developed a new player versus environment gaming mode. In the second design iteration, we adjusted the attack scenarios and introduced different difficulty levels for the scenarios. We present, analyse, and discuss the game events. We conclude that CAT is a promising method to raise awareness for cloud security in the industry.eng
dc.language.isoeng-
dc.publisherSchloss Dagstuhl- Leibniz-Zentrum fur Informatik GmbH, Dagstuhl Publishing-
dc.relationinfo:eu-repo/grantAgreement/FCT/6817 - DCRRNI ID/UIDB%2F04466%2F2020/PT-
dc.relationinfo:eu-repo/grantAgreement/FCT/6817 - DCRRNI ID/UIDP%2F04466%2F2020/PT-
dc.relation.ispartofOpenAccess Series in Informatics-
dc.rightsopenAccess-
dc.subjectCloud securityeng
dc.subjectCloud control matrixeng
dc.subjectShared-responsibility modeleng
dc.subjectIndustryeng
dc.subjectTrainingeng
dc.subjectGamificationeng
dc.titleCloud of assets and threats: A playful method to raise awareness for cloud security in industryeng
dc.typeconferenceObject-
dc.event.title3rd International Computer Programming Education Conference, ICPEC 2022-
dc.event.typeConferênciapt
dc.event.locationBarceloseng
dc.event.date2022-
dc.peerreviewedyes-
dc.volume102-
dc.date.updated2022-08-02T15:03:21Z-
dc.description.versioninfo:eu-repo/semantics/publishedVersion-
dc.identifier.doi10.4230/OASIcs.ICPEC.2022.6-
iscte.identifier.cienciahttps://ciencia.iscte-iul.pt/id/ci-pub-89811-
Aparece nas coleções:ISTAR-CRI - Comunicações a conferências internacionais

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