Utilize este identificador para referenciar este registo: http://hdl.handle.net/10071/23380
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dc.contributor.authorGasiba, T.-
dc.contributor.authorLechner, U.-
dc.contributor.authorPinto-Albuquerque, M.-
dc.contributor.authorPorwal, A.-
dc.contributor.editorKatsikas, S., Cuppens, F., Cuppens, N., Lambrinoudakis, C., Kalloniatis, C., Mylopoulos, J., Antón, A., Gritzalis, S., Meng, W., and Furnell, S.-
dc.date.accessioned2021-10-22T11:38:00Z-
dc.date.available2021-10-22T11:38:00Z-
dc.date.issued2020-
dc.identifier.isbn978-3-030-64330-0-
dc.identifier.issn0302-9743-
dc.identifier.urihttp://hdl.handle.net/10071/23380-
dc.description.abstractOver the last years, the number of cyber-attacks on industrial control systems has been steadily increasing. Among several factors, proper software development plays a vital role in keeping these systems secure. To achieve secure software, developers need to be aware of secure coding guidelines and secure coding best practices. This work presents a platform geared towards software developers in the industry that aims to increase awareness of secure software development. The authors also introduce an interactive game component, a virtual coach, which implements a simple artificial intelligence engine based on the laddering technique for interviews. Through a survey, a preliminary evaluation of the implemented artifact with real-world players (from academia and industry) shows a positive acceptance of the developed platform. Furthermore, the players agree that the platform is adequate for training their secure coding skills. The impact of our work is to introduce a new automatic challenge evaluation method together with a virtual coach to improve existing cybersecurity awareness training programs. These training workshops can be easily held remotely or off-line.eng
dc.language.isoeng-
dc.publisherSpringer-
dc.relationUIDB/04466/2020-
dc.rightsopenAccess-
dc.subjectCybersecurityeng
dc.subjectAwarenesseng
dc.subjectTrainingeng
dc.subjectArtificial intelligenceeng
dc.subjectSerious gameseng
dc.subjectSecure codingeng
dc.subjectStatic applicationeng
dc.subjectSecurity testingeng
dc.subjectCapture-the-flageng
dc.titleCybersecurity awareness platform with virtual coach and automated challenge assessmenteng
dc.typeconferenceObject-
dc.event.titleESORICS 2020 International Workshops, CyberICPS, SECPRE, and ADIoT-
dc.event.typeWorkshoppt
dc.event.locationGuildford, Surrey, UKeng
dc.event.date2020-
dc.pagination67 - 83-
dc.peerreviewedyes-
dc.journalComputer Security. Lecture Notes in Computer Science-
dc.volume12501-
degois.publication.firstPage67-
degois.publication.lastPage83-
degois.publication.locationGuildford, Surrey, UKeng
degois.publication.titleCybersecurity awareness platform with virtual coach and automated challenge assessmenteng
dc.date.updated2021-10-22T12:35:23Z-
dc.description.versioninfo:eu-repo/semantics/acceptedVersion-
dc.identifier.doi10.1007/978-3-030-64330-0_5-
dc.subject.fosDomínio/Área Científica::Ciências Naturais::Ciências da Computação e da Informaçãopor
dc.subject.fosDomínio/Área Científica::Engenharia e Tecnologia::Engenharia Eletrotécnica, Eletrónica e Informáticapor
iscte.subject.odsEducação de qualidadepor
iscte.subject.odsIndústria, inovação e infraestruturaspor
iscte.identifier.cienciahttps://ciencia.iscte-iul.pt/id/ci-pub-74418-
iscte.alternateIdentifiers.scopus2-s2.0-85098262956-
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