Utilize este identificador para referenciar este registo: http://hdl.handle.net/10071/20900
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Campo DCValorIdioma
dc.contributor.authorGasiba, Tiago-
dc.contributor.authorLechner, Ulrike-
dc.contributor.authorRezabek, Filip-
dc.contributor.authorPinto-Albuquerque, M.-
dc.date.accessioned2020-12-04T14:30:40Z-
dc.date.available2020-12-04T14:30:40Z-
dc.date.issued2020-
dc.identifier.isbn978-3-95977-153-5-
dc.identifier.issn2190-6807-
dc.identifier.urihttp://hdl.handle.net/10071/20900-
dc.description.abstractTo minimize the possibility of introducing vulnerabilities in source code, software developers may attend security awareness and secure coding training. From the various approaches of how to raise awareness and adherence to coding standards, one promising novel approach is Cybersecurity Challenges. However, in an industrial setting, time is a precious resource, and, therefore, one needs to understand how to optimize the gaming experience of Cybersecurity Challenges and the effect of this game on secure coding skills. This work identifies the time spent solving challenges of different categories, analyzes gaming strategies in terms of a slow and fast team profile, and relates these profiles to the game success. First results indicate that the slow strategy is more successful than the fast approach. The authors also analyze the possible implications in the design and the training of secure coding in an industrial setting by means of Cybersecurity Challenges. This work concludes with a brief overview of its limitations and next steps in the study.eng
dc.language.isoeng-
dc.publisherDagstuhl publishing-
dc.rightsopenAccess-
dc.subjecteducationeng
dc.subjecttrainingeng
dc.subjectsecure codingeng
dc.subjectindustryeng
dc.subjectcybersecurityeng
dc.subjectcapture-the-flageng
dc.subjectgame analysiseng
dc.subjectcybersecurity challengeeng
dc.titleCybersecurity games for secure programming education in the industry: gameplay analysiseng
dc.typeconferenceObject-
dc.event.titleFirst International Computer Programming Education Conference (ICPEC 2020)-
dc.event.typeConferênciapt
dc.event.date2020-
dc.pagination10:1 - 10:11-
dc.peerreviewedyes-
dc.journalFirst International Computer Programming Education Conference (ICPEC 2020) OASIcs, Volume 81-
dc.volumeOASIcs, Volume 81-
degois.publication.firstPage10:1-
degois.publication.lastPage10:11-
degois.publication.titleCybersecurity games for secure programming education in the industry: gameplay analysiseng
dc.date.updated2020-12-04T14:29:01Z-
dc.description.versioninfo:eu-repo/semantics/publishedVersion-
dc.identifier.doi10.4230/OASIcs.ICPEC.2020.10-
dc.subject.fosDomínio/Área Científica::Ciências Naturais::Ciências da Computação e da Informaçãopor
dc.subject.fosDomínio/Área Científica::Engenharia e Tecnologia::Engenharia Eletrotécnica, Eletrónica e Informáticapor
iscte.subject.odsEducação de qualidadepor
iscte.subject.odsIndústria, inovação e infraestruturaspor
iscte.identifier.cienciahttps://ciencia.iscte-iul.pt/id/ci-pub-73273-
iscte.alternateIdentifiers.scopus2-s2.0-85087411489-
Aparece nas coleções:ISTAR-CRI - Comunicações a conferências internacionais

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