Utilize este identificador para referenciar este registo:
http://hdl.handle.net/10071/17211
Autoria: | Pegas, V. Santana, P. Lopes, P. F. |
Editor: | Anthony Brooks, Eva Brooks, Cristina Sylla |
Data: | 2018 |
Título próprio: | A framework for branched storytelling and matchmaking in multiplayer games |
ISSN: | 1867-8211 |
ISBN: | 978-3-030-06134-0 |
Palavras-chave: | Video Games Multiplayer Campaign Framework |
Resumo: | Video games often either have good single player campaign modes or good multi-player campaign-less modes. This paper presents a framework aimed at the full game development pipeline, from designers to programmers, to aid in creating multiplayer campaigns by providing components that help singleplayer story modes to be used in multiplayer interaction settings. We also propose a custom matchmaking system capable of matching players so as to intertwine their individual stories. The proposed framework has been validated in a case study. A set of experimental results show that the framework is capable of producing valuable story crossings and proper matchmaking. |
Arbitragem científica: | yes |
Acesso: | Acesso Aberto |
Aparece nas coleções: | ISTAR-CRI - Comunicações a conferências internacionais |
Ficheiros deste registo:
Ficheiro | Descrição | Tamanho | Formato | |
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framework-branched-storytelling.pdf | Pós-print | 340,63 kB | Adobe PDF | Ver/Abrir |
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