Utilize este identificador para referenciar este registo: http://hdl.handle.net/10071/15989
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Campo DCValorIdioma
dc.contributor.authorCruz, M.-
dc.contributor.authorOliveira, A.-
dc.contributor.authorEsmerado, J.-
dc.date.accessioned2018-06-06T11:22:08Z-
dc.date.available2018-06-06T11:22:08Z-
dc.date.issued2017-
dc.identifier.isbn978-9-8998-4347-9-
dc.identifier.urihttps://ciencia.iscte-iul.pt/id/ci-pub-37804-
dc.identifier.urihttp://hdl.handle.net/10071/15989-
dc.description.abstractIn our modern societies, the reality that we live is continuously transformed by technology, different ways of communication and multiple information, creating a (new) virtual reality. How is our social world linked to the virtual world? Animated films may help us to discover and understand this interface, in which their boundaries may not be clear. What we call human reality approaches fantasy realms in the virtual worlds. The aim of this study is to explore what animated films transmit to an adult population - what they feel and what they value in animated films, trying to understand the importance of animated films in adults' lives. It is also intended to explore which technologies are most used to consult information about animated films, and which are the most important reasons for choosing an animated film, instead of other styles of movies. Our study consists in the development of two focus groups, with adult participants, between 25 and 35 years. This study is part of a master's thesis that is under development. Through the focus group we aim to obtain data and gather knowledge about our research topic. The results will help us to verify the most relevant factors and indicating the items to include in a questionnaire that will be used in a next study.por
dc.language.isoengpor
dc.publisherAISTI (Associação Ibérica de Sistemas e Tecnologias de Informação)por
dc.relationUID/MULTI/0446/2013por
dc.rightsopenAccesspor
dc.subjectAnimationpor
dc.subjectTechnologypor
dc.subjectAdultspor
dc.subjectVirtual realitypor
dc.subjectSocial realitypor
dc.titleAnimation and adults: between the virtual and social realitypor
dc.typeconferenceObjectpor
dc.pagination55-60en_US
dc.peerreviewedyespor
dc.journal12th Iberian Conference on Information Systems and Technologies (CISTI’2017)en_US
degois.publication.firstPage55por
degois.publication.lastPage60por
degois.publication.locationLisboapor
degois.publication.title12th Iberian Conference on Information Systems and Technologies (CISTI’2017)por
dc.date.updated2018-06-06T11:21:25Z-
dc.description.versioninfo:eu-repo/semantics/acceptedVersion-
dc.identifier.doi10.23919/CISTI.2017.7975836-
Aparece nas coleções:ISTAR-CRI - Comunicações a conferências internacionais

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