Code review for cybersecurity in the industry: Insights from gameplay analytics

dc.contributor.authorIosif, A.
dc.contributor.authorLechner, U.
dc.contributor.authorPinto-Albuquerque, M.
dc.contributor.authorGasiba, T.
dc.contributor.editorSantos, André L.
dc.contributor.editorPinto-Albuquerque, Maria
dc.date.accessioned2026-07-22T12:15:10Z
dc.date.issued2024
dc.date.updated2026-07-22T13:14:37Z
dc.description.abstractIn pursuing a secure software development lifecycle, industrial developers employ a combination of automated and manual techniques to mitigate vulnerabilities in source code. Among manual techniques, code review is a promising approach, with growing interest within the industry around it. However, the effectiveness of code reviews for security purposes relies on developers' empowerment and awareness, particularly in the domain-specific knowledge required for identifying security issues. Our study explores the use of DuckDebugger, a serious game designed specifically to enhance industrial practitioners' security knowledge for code reviews. By exploring analytics data collected from game interactions, we provide insights into player behavior and explore how the game influences their approach to security-focused code reviews. Altogether, we explore data from 13 events conducted in the industry together with 224 practitioners, and derive metrics such as the time it takes participants spend to reviewing a line of code and the time required to compose a comment. We offer empirical indicators on how serious games may effectively be utilized to empower developers, propose potential design improvements for educational tools, and discuss broader implications for the use of Serious Games in industrial settings. Furthermore, our discussion extends to include a discussion outlining the next steps for our work, together with possible limitations.eng
dc.event.date2024
dc.event.locationLisboaeng
dc.event.titleOpenAccess Series in Informatics
dc.event.typeConferênciapt
dc.identifier.citationIosif, A., Lechner, U., Pinto-Albuquerque, M. & Gasiba, T. (2024). Code review for cybersecurity in the industry: Insights from gameplay analytics. In A. L. Santos, & Maria Pinto-Albuquerque (Eds.), 5th International Computer Programming Education Conference (ICPEC 2024). Schloss Dagstuhl. https://doi.org/10.4230/OASIcs.ICPEC.2024.14
dc.identifier.doi10.4230/OASIcs.ICPEC.2024.14
dc.identifier.isbn978-395977347-8
dc.identifier.issn2190-6807
dc.identifier.urihttps://hdl.handle.net/10071/37949
dc.language.isoeng
dc.peerreviewedyes
dc.publisherSchloss Dagstuhl
dc.relationUIDB/04466/2020
dc.relationUIDP/04466/2020
dc.relation.ispartof5th International Computer Programming Education Conference (ICPEC 2024)
dc.rightsopenAccess
dc.subjectCode revieweng
dc.subjectCybersecurityeng
dc.subjectDeveloper empowermenteng
dc.subject.fosDomínio/Área Científica::Ciências Naturais::Matemáticaspor
dc.subject.fosDomínio/Área Científica::Ciências Sociais::Geografia Económica e Socialpor
dc.titleCode review for cybersecurity in the industry: Insights from gameplay analyticseng
dc.typeconferenceObject
dc.volume122
iscte.alternateIdentifiers.scopus2-s2.0-85205679575
iscte.alternateIdentifiers.wosWOS:001742265900014
iscte.identifier.cienciahttps://ciencia.iscte-iul.pt/id/ci-pub-116469

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