Dr. Strange, are we experiencing the same?: Perceptions of the metaverse among gamers, by gender

dc.contributor.authorCruz, M.
dc.contributor.authorOliveira, A.
dc.contributor.editor Lorenz, Pascal
dc.date.accessioned2026-11-03T09:33:00Z
dc.date.issued2025
dc.date.updated2026-11-03T09:30:25Z
dc.description.abstractOn the wave of a great digital revolution, virtual reality enables immer- sive experience in cyberspace via various devices, gliding virtual worlds in a dynamic multiverse. To what extent can a film focused on the multiverse be linked to the perceptions of the Metaverse among Portuguese adults? And, more: Are there significant differences between men’s and Women’s perceptions? In this context, we aim to verify the representations of the Metaverse of each gender and verify the importance of a film (related to the Metaverse and the multiverse) on these representations. Embracing technological advancements is crucial for soci- etal progress, with films playing a significant role in conveying complex concepts and fostering acceptance through immersive storytelling and virtual reality. Fic- tional narratives, especially those enhanced by technology, can shape attitudes and beliefs, demonstrating the transformative potential of virtual reality and fiction. This study emphasises the relevance of gamers in understanding and engaging with the concepts of Metaverse and multiverse.eng
dc.event.date2024
dc.event.locationBarcelonaeng
dc.event.titleLearning and Analytics in Intelligent Systems
dc.event.typeConferênciapt
dc.identifier.citationCruz, M., & Oliveira, A. (2025). Dr. Strange, are we experiencing the same?: Perceptions of the metaverse among gamers, by gender. In Pascal Lorenz (Ed.), Frontiers of Computer Science and Information Technology: Proceedings of the 2024 3rd Eurasian Conference on Frontiers of Computer Science and Information Technology (FCSIT 2024) (pp. 73-86). Springer. https://doi.org/10.1007/978-3-031-88649-2_9
dc.identifier.doi10.1007/978-3-031-88649-2_9
dc.identifier.isbn978-3-031-88649-2
dc.identifier.issn2662-3447
dc.identifier.urihttps://hdl.handle.net/10071/38828
dc.language.isoeng
dc.pagination73 - 86
dc.peerreviewedyes
dc.publisherSpringer
dc.relationUIDB/04466/2020
dc.relation.ispartofFrontiers of Computer Science and Information Technology: Proceedings of the 2024 3rd Eurasian Conference on Frontiers of Computer Science and Information Technology (FCSIT 2024)
dc.rightsopen access
dc.subjectAdultseng
dc.subjectEntertainmenteng
dc.subjectimmersioneng
dc.subjectMetaverseeng
dc.subjectMultiverseeng
dc.subjectVirtual realityeng
dc.subject.fosDomínio/Área Científica::Ciências Naturais::Ciências da Computação e da Informaçãopor
dc.titleDr. Strange, are we experiencing the same?: Perceptions of the metaverse among gamers, by gendereng
dc.typeconferenceObject
dc.volume48
iscte.alternateIdentifiers.scopus2-s2.0-105003150227
iscte.identifier.cienciahttps://ciencia.iscte-iul.pt/id/ci-pub-110834
iscte.subject.odsEducação de qualidadepor
iscte.subject.odsIgualdade de géneropor

Ficheiros

Pacote original

A mostrar 1 - 1 de 1
A carregar...
Nome:
conferenceObject_110834.pdf
Tamanho:
858.05 KB
Formato:
Adobe Portable Document Format
Descrição:
Versão Aceite