A serious game about the inclusion of immigrant children in Portuguese schools

dc.contributor.authorSilva, F.
dc.contributor.authorAguiar, C.
dc.contributor.authorArriaga, P.
dc.contributor.authorZagers, T.
dc.contributor.authorMachado Alexandre, I.
dc.contributor.editor Sousa, Maria José
dc.contributor.editorVaughn, Kevin J.
dc.contributor.editorMoreira, Luís
dc.date.accessioned2026-10-01T12:07:12Z
dc.date.issued2025
dc.date.updated2026-10-01T13:05:09Z
dc.description.abstractWith the significant increase in migration flows to Portugal and other European countries, there is a growing need to create inclusive environments and promote cultural awareness and intercultural curiosity, especially among young people. KidLe is a project that aims to foster cultural education and support the integration of immigrant children into new school settings through a board game available in both traditional and digital formats. The traditional version is played collaboratively, requiring all players to work together, communicate, and share experiences and preferences in order to succeed. Its main objective is to encourage mutual understanding, regardless of culture, ethnicity, or religion. This study focuses on the digital version — a computerised adaptation of the original board game — which, through a child-centred user experience, also serves as a tool for inclusion. The project involves children, teachers, parents, and other caregivers in the game’s co-creation process, aiming to develop a tool that promotes knowledge and raises awareness about different cultures, ethnicities, and religions through an engaging and meaningful learning experience. The game is designed to be played both in schools and at home. This research highlights the enhanced accessibility and personalization of the digital solution compared to the traditional version, making it a more versatile educational tool capable of reaching a wider audience and, in turn, promoting greater awareness and inclusion of immigrant students. The project is being carried out in several Portuguese schools, following a five-step procedure that includes focus groups, workshops, and testing phases with various target audiences, resulting in an educational, intuitive, and visually appealing board game.eng
dc.event.date2025
dc.event.locationLisboaeng
dc.event.titleFutures 2025
dc.event.typeConferênciapt
dc.identifier.citationSilva, F., Aguiar, C., Arriaga, P., Zagers, T,. & Machado Alexandre, I. (2025). A serious game about the inclusion of immigrant children in Portuguese schools. In M. J. Sousa, K. J. Vaughn, & L. Moreira (Eds.), FUTURES 2025: Conference AI in Education Proceedings (p. 63). ISEC Lisboa. https://hdl.handle.net/10071/38677
dc.identifier.isbn978-989-35987-3-3
dc.identifier.urihttps://hdl.handle.net/10071/38677
dc.language.isoeng
dc.pagination63 - 63
dc.peerreviewedyes
dc.publisherISEC Lisboa
dc.relation2023-1-PT01-KA220-SCH-000154686
dc.relation.ispartofFUTURES 2025: Conference AI in Education Proceedings
dc.rightsopenAccess
dc.subjectChildreneng
dc.subjectBoard gameeng
dc.subjectSerious gameseng
dc.subjectImmigrationeng
dc.subjectInclusioneng
dc.subjectEducational tooleng
dc.subjectUser experienceeng
dc.subject.fosDomínio/Área Científica::Ciências Sociais::Psicologiapor
dc.subject.fosDomínio/Área Científica::Ciências Sociais::Ciências da Educaçãopor
dc.titleA serious game about the inclusion of immigrant children in Portuguese schoolseng
dc.typeconferenceObject
iscte.identifier.cienciahttps://ciencia.iscte-iul.pt/id/ci-pub-113081

Ficheiros

Pacote original

A mostrar 1 - 1 de 1
A carregar...
Nome:
conferenceObject_113081.pdf
Tamanho:
1.16 MB
Formato:
Adobe Portable Document Format
Descrição:
Versão Editora