The ‘fourth wall’ and other usability issues in AI-generated personas: Comparing chat-based and profile personas

dc.contributor.authorKaate, I.
dc.contributor.authorSalminen, J.
dc.contributor.authorJung, S.-G.
dc.contributor.authorSantos, J. M.
dc.contributor.authorHäyhänen, E.
dc.contributor.authorXuan, T.
dc.contributor.authorAzem, J. Y.
dc.contributor.authorJansen, B.
dc.date.accessioned2026-06-23T14:47:39Z
dc.date.issued2025
dc.date.updated2026-06-02T12:05:17Z
dc.description.abstractLarge Language Models (LLMs) are emerging as a powerful tool for AI-generated personas. This study evaluates the usability of AI-generated personas, comparing chat and profile formats. The findings indicate chat personas tend to be perceived more favourably, and profile personas exhibit greater variability in user perception. The increased difficulty and longer dwell time experienced by users with the profile persona, despite negative usability metrics, paradoxically resulted in better task performance. Usability issues indicate that many current limitations of AI, including verbosity, hallucinations, and empty rhetoric which was described as the persona having ‘no soul’, are inherited in AI-generated chat personas. However, there are also new issues. For one, the risk of information overload in an AI-generated profile persona implies that the AI does not consider human users’ cognitive limitations when designing the persona (but usability scores for profile personas increase with dwell time, implying that users get used to the longer format the more time they spend). Another is the ‘fourth wall’ effect of AI-generated chat personas in which the user feels they are talking to someone describing the persona rather than the persona itself. Future work could address the usability paradox and the fourth wall effect of using personas.eng
dc.identifier.citationKaate, I., Salminen, J., Jung, S.-G., Santos, J. M., Häyhänen, E., Xuan, T., Azem, J. Y., & Jansen, B. (2026). The ‘fourth wall’ and other usability issues in AI-generated personas: Comparing chat-based and profile personas. Behaviour and Information Technology, 44(16), 4136-4152. https://doi.org/10.1080/0144929x.2025.2469659
dc.identifier.doi10.1080/0144929x.2025.2469659
dc.identifier.issn0144-929X
dc.identifier.urihttps://hdl.handle.net/10071/37530
dc.language.isoeng
dc.number16
dc.pagination4136 - 4152
dc.peerreviewedyes
dc.publisherTaylor and Francis
dc.rightsopenAccess
dc.subjectAI-generated personaseng
dc.subjectPersonaseng
dc.subjectUser interactioneng
dc.subject.fosDomínio/Área Científica::Ciências Naturais::Ciências da Computação e da Informaçãopor
dc.subject.fosDomínio/Área Científica::Ciências Sociais::Psicologiapor
dc.subject.fosDomínio/Área Científica::Ciências Sociais::Outras Ciências Sociaispor
dc.subject.fosDomínio/Área Científica::Humanidades::Outras Humanidadespor
dc.titleThe ‘fourth wall’ and other usability issues in AI-generated personas: Comparing chat-based and profile personaseng
dc.typearticle
dc.volume44
iscte.alternateIdentifiers.scopus2-s2.0-86000257308
iscte.alternateIdentifiers.wosWOS:WOS:001434119300001
iscte.identifier.cienciahttps://ciencia.iscte-iul.pt/id/ci-pub-118482
iscte.journalBehaviour and Information Technology

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