Cross-platform mobile app development: The IscteSpots experience

dc.contributor.authorAlmeida, J. C. de.
dc.contributor.authorBrito e Abreu, F.
dc.contributor.authorAlmeida, D. S. de.
dc.contributor.editorJoão, A. R., and Freek
dc.date.accessioned2023-11-29T15:42:26Z
dc.date.issued2023
dc.date.updated2023-11-29T15:47:19Z
dc.description.abstractCross-platform development frameworks allow the production of a single codebase for an app targeting web browsers and native mobile operating systems. However, detractors stress their limitations in accessing platform-specific features or achieving optimal performance compared to native platform development. Although interest in cross-platform development has increased recently, few case studies have been published on using them, often on toy examples. Therefore, it is important to provide sound evidence on the usage of a cross-development platform for a full-fledged app development case study, from requirements specification to quality assurance, using well-understood standard modeling notations (UML and BPMN). This case study is about IscteSpots, a gamified app developed in the scope of Iscte's commemoration of its 50th anniversary to promote its heritage and history. Iscte is one of three public universities based in Lisbon, Portugal. IscteSpots provides publicly organized access to a chronological corpus of the university's past and is available on web browsers and on Android and iOS smartphones. IscteSpots is specifically targeted to mobile devices, implementing a contest with gamification strategies, specially targeted to the current community members (students mostly, but also teaching and administrative staff). Development went through several iterations, including validations with groups of users that were instrumental in the app's continuous improvement. The vast majority of the suggested changes had repercussions at the Graphical user interface (GUI) level, which had to be propagated to the web, Android, and iOS platforms. The agility achieved by generating versions for the three target platforms, without noticeable degradation of execution efficiency and requiring only minor adaptations, amply proved the advantage of using a cross-platform framework.eng
dc.description.versioninfo:eu-repo/semantics/acceptedVersion
dc.event.date2023
dc.event.locationLuxembourg, Luxembourgeng
dc.event.title38th IEEE/ACM International Conference on Automated Software Engineering Workshops (ASEW)
dc.event.typeWorkshoppt
dc.identifier.citationAlmeida, J. C. de., Brito e Abreu, F., & Almeida, D. S. de. (2023). Cross-platform mobile app development: The IscteSpots experience. In A. R. João, & Freek (Chairs), 38th IEEE/ACM International Conference on Automated Software Engineering Workshops (ASEW) (pp. 11-16). IEEE. https://doi.org/10.1109/ASEW60602.2023.00006
dc.identifier.doi10.1109/ASEW60602.2023.00006
dc.identifier.isbn979-8-3503-3032-8
dc.identifier.issn2151-0830
dc.identifier.urihttp://hdl.handle.net/10071/29851
dc.language.isoeng
dc.pagination11 - 16
dc.peerreviewedyes
dc.publisherIEEE
dc.relationinfo:eu-repo/grantAgreement/FCT/6817 - DCRRNI ID/UIDB%2F04466%2F2020/PT
dc.relationinfo:eu-repo/grantAgreement/FCT/6817 - DCRRNI ID/UIDP%2F04466%2F2020/PT
dc.relation.ispartof2023 38th IEEE/ACM International Conference on Automated Software Engineering Workshops (ASEW)
dc.rightsopen access
dc.subjectCross-platform developmenteng
dc.subjectMobile app developmenteng
dc.subjectFlutter and Darteng
dc.subjectSoftware qualityeng
dc.subjectUMLeng
dc.subjectBPMNeng
dc.subject.fosDomínio/Área Científica::Ciências Naturais::Ciências da Computação e da Informaçãopor
dc.subject.fosDomínio/Área Científica::Engenharia e Tecnologia::Engenharia Eletrotécnica, Eletrónica e Informáticapor
dc.titleCross-platform mobile app development: The IscteSpots experienceeng
dc.typeconferenceObject
dspace.entity.typePublicationen
iscte.identifier.cienciahttps://ciencia.iscte-iul.pt/id/ci-pub-98617
iscte.subject.odsEducação de qualidadepor
iscte.subject.odsIndústria, inovação e infraestruturaspor

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