GELCO: Gamified educational learning contents ontology

dc.contributor.authorAntunes, A.
dc.contributor.authorLopes, M.
dc.contributor.authorBarateiro, J.
dc.contributor.authorCardoso, E.
dc.date.accessioned2024-04-09T12:18:06Z
dc.date.available2024-04-09T12:18:06Z
dc.date.issued2023
dc.date.updated2024-04-09T13:13:13Z
dc.description.abstractHigher education students and teachers lack the necessary information to monitor and analyse student performance with respect to the learning experience and autonomous work during the semester. This research is based on the need for continuous improvement of student learning monitoring for students and teachers. It aims to combine ontologies with a monitoring platform, creating new ways of structuring and visualizing the elements of a course unit, of mapping and visualizing the dependencies between taught concepts and coursework, enabling the inference of new knowledge. The Gamified Educational Learning Contents Ontology (GELCO) was designed to define educational concepts and respective relations. A Syllabus Content Mindmap was developed within the Learning Scorecard, an academic performance management platform based on Business Intelligence and Gamification, taking advantage of the knowledge from GELCO. The ontology was successfully evaluated with competency questions, and students found the mindmap visualization useful and valuable for their academic performance monitoring.eng
dc.description.versioninfo:eu-repo/semantics/acceptedVersion
dc.event.date2023
dc.event.locationBejaeng
dc.event.title23ª Conferência da Associação Portuguesa de Sistemas de Informação (CAPSI 2023)
dc.event.typeConferênciapt
dc.identifier.citationAntunes, A., Lopes, M., Barateiro, J., & Cardoso, E. (2023). GELCO: Gamified educational learning contents ontology. CAPSI 2023 Proceedings (pp. 295-316). Association for Information Systems. http://dx.doi.org/10.18803/capsi.v23.295-316
dc.identifier.doi10.18803/capsi.v23.295-316
dc.identifier.issn2183-489X
dc.identifier.urihttp://hdl.handle.net/10071/31510
dc.language.isoeng
dc.pagination295 - 316
dc.peerreviewedyes
dc.publisherAssociation for Information Systems
dc.relation.ispartofCAPSI 2023 Proceedings
dc.rightsopen access
dc.subjectEnsino superior -- Higher educationeng
dc.subjectGamificação -- Gamificationeng
dc.subjectOntologia -- Ontologyeng
dc.subjectBusiness intelligenceeng
dc.subjectLearning scorecardeng
dc.subject.fosDomínio/Área Científica::Ciências Naturais::Ciências da Computação e da Informaçãopor
dc.subject.fosDomínio/Área Científica::Engenharia e Tecnologia::Engenharia Eletrotécnica, Eletrónica e Informáticapor
dc.subject.fosDomínio/Área Científica::Ciências Sociais::Ciências da Educaçãopor
dc.titleGELCO: Gamified educational learning contents ontologyeng
dc.typeconferenceObject
dspace.entity.typePublicationen
iscte.alternateIdentifiers.scopus2-s2.0-85187540120
iscte.identifier.cienciahttps://ciencia.iscte-iul.pt/id/ci-pub-103546
iscte.subject.odsEducação de qualidadepor

Ficheiros

Pacote original

A mostrar 1 - 1 de 1
A carregar...
Nome:
conferenceObject_103546.pdf
Tamanho:
2.14 MB
Formato:
Adobe Portable Document Format
Descrição:
Versão Aceite