Simulating e-garments dressed on personalised avatars

dc.contributor.authorDias, J. M. S.
dc.contributor.authorMuiños González, D.
dc.contributor.authorGamito, M. N.
dc.contributor.editorPueyo, X., Santos, M. P. dos., and Velho, L.
dc.date.accessioned2023-07-05T14:07:41Z
dc.date.available2023-07-05T14:07:41Z
dc.date.issued2022
dc.date.updated2023-07-05T15:01:44Z
dc.description.abstractWe present a general computational architecture that solves the problem of the production of physical-based virtual textiles and garments (so-called electronic garments or e-garments), applicable in internet-based electronic-commerce scenarios. We focus on the evaluation of their visual and mechanical precision, relative to the textile quality control procedures adopted by the industry. Our proposed architecture includes a client that authors an e-garment dressed onto a personalized avatar, establishing the boundary conditions of the mechanical system and, a server, that solves the equilibrium equations through time of such system, using optimized numerical procedures. The client inputs 2D cutting patterns from apparel CAD vendors, defines the seams between the CAD patterns, sets fabric material proprieties, loads a personalized avatar into a JD scene, places the patterns relative to the JD avatar, configures simulation parameters, and instructs the remote server to simulate the e-garment dressing process. We conclude with the validity of our new computational framework for modeling e-garments made of plain-woven fabrics and the applicability of the system in a more global internet-based electronic commerce solution for the online shopping of apparel and fashion goods.eng
dc.description.versioninfo:eu-repo/semantics/publishedVersion
dc.event.date2002
dc.event.locationGuimarães, Portugaleng
dc.event.titleSIACG2002 - 1st lbero-American Symposium in Computer Graphics, Portuguese Meeting on Computer Graphics 2002
dc.event.typeConferênciapt
dc.identifier.citationDias, J. M. S., Muiños González, D., & Gamito, M. N. (2022). Simulating e-garments dressed on personalised avatars. In X. Pueyo, M. P. dos Santos, & L. Velho (Eds.), SIACG2002 - 1st lbero-American Symposium in Computer Graphics, Portuguese Meeting on Computer Graphics 2002 (pp. 129-138). The Eurographics Association. https://doi.org/10.2312/pt.20021410
dc.identifier.doi10.2312/pt.20021410
dc.identifier.isbn978-3-03868-194-6
dc.identifier.urihttp://hdl.handle.net/10071/28931
dc.language.isoeng
dc.pagination129 - 138
dc.peerreviewedyes
dc.publisherThe Eurographics Association
dc.relation.ispartofSIACG2002 - 1st lbero-American Symposium in Computer Graphics
dc.rightsopen access
dc.subjectPhysical-based modelingeng
dc.subjectVirtual textileseng
dc.subjectElectronic garmentseng
dc.subjectAvatarseng
dc.subjectB2C electronic commerceeng
dc.subject.fosDomínio/Área Científica::Ciências Naturais::Ciências da Computação e da Informaçãopor
dc.subject.fosDomínio/Área Científica::Engenharia e Tecnologia::Engenharia Eletrotécnica, Eletrónica e Informáticapor
dc.subject.fosDomínio/Área Científica::Engenharia e Tecnologia::Engenharia Mecânicapor
dc.titleSimulating e-garments dressed on personalised avatarseng
dc.typeconferenceObject
dspace.entity.typePublicationen
iscte.identifier.cienciahttps://ciencia.iscte-iul.pt/id/ci-pub-96550
iscte.subject.odsIndústria, inovação e infraestruturaspor
iscte.subject.odsProdução e consumo sustentáveispor

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