Implementing and solving games with best payoff method
| dc.contributor.author | Ferreira, M. A. M. | |
| dc.contributor.author | Matos, M. C. | |
| dc.contributor.editor | Manuel Alberto M. Ferreira | |
| dc.date.accessioned | 2022-11-07T13:20:46Z | |
| dc.date.available | 2022-11-07T13:20:46Z | |
| dc.date.issued | 2020 | |
| dc.date.updated | 2022-11-07T13:15:47Z | |
| dc.description.abstract | It is our intention, in this chapter, to propose and discuss the Best Payoff Method, a new method to resolve games. This is made exemplifying the application of the method to a pay raise voting game, that is a perfect information sequential game, without having yet formulated it, and then deploying the algorithm for its implementation. In the next examples we consider an imperfect information game and a game with random characteristics. We finish confronting the equilibrium concepts mentioned in this work: Subgame Perfect Nash Equilibrium, Nash Equilibrium, and Best Payoff Equilibrium through the formulation of some conjectures, and with a short conclusions section. | eng |
| dc.description.version | info:eu-repo/semantics/acceptedVersion | |
| dc.event.location | West Bengal | eng |
| dc.identifier.citation | Ferreira, M. A. M., & Matos, M. C. (2020). Implementing and solving games with best payoff method. EM Manuel Alberto M. Ferreira (Ed.).Theory and practice of mathematics and computer science (2). Book Publisher International. 10.9734/bpi/tpmcs/v2 | |
| dc.identifier.doi | 10.9734/bpi/tpmcs/v2 | |
| dc.identifier.isbn | 978-93-90206-64-3 | |
| dc.identifier.uri | http://hdl.handle.net/10071/26394 | |
| dc.language.iso | eng | |
| dc.pagination | 61 - 69 | |
| dc.peerreviewed | yes | |
| dc.publisher | Book Publisher International | |
| dc.relation | info:eu-repo/grantAgreement/FCT/6817 - DCRRNI ID/UIDB%2F04466%2F2020/PT | |
| dc.relation | UIDB/MULTI/04016/2020 | |
| dc.relation.ispartof | Theory and practice of mathematics and computer science | |
| dc.rights | open access | |
| dc.subject | Best payoff method | eng |
| dc.subject | Perfect information game | eng |
| dc.subject | Imperfect information game | eng |
| dc.subject | Selection process game | eng |
| dc.subject.fos | Domínio/Área Científica::Ciências Naturais::Matemáticas | por |
| dc.subject.fos | Domínio/Área Científica::Ciências Naturais::Ciências da Computação e da Informação | por |
| dc.title | Implementing and solving games with best payoff method | eng |
| dc.type | bookPart | |
| dc.volume | 2 | |
| dspace.entity.type | Publication | en |
| iscte.identifier.ciencia | https://ciencia.iscte-iul.pt/id/ci-pub-74457 | |
| iscte.subject.ods | Educação de qualidade | por |
| iscte.subject.ods | Indústria, inovação e infraestruturas | por |
| iscte.subject.ods | Cidades e comunidades sustentáveis | por |
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