Multi-screen and multi-device game development

dc.contributor.authorMendez, P. S.
dc.contributor.authorSilva, J. C.
dc.contributor.authorSilva, J. L.
dc.date.accessioned2018-06-07T10:34:09Z
dc.date.available2018-06-07T10:34:09Z
dc.date.issued2017
dc.date.updated2018-06-07T10:33:18Z
dc.description.abstractUsers are interacting with an increasing number of devices and screens. However, these screens are usually used independently without collaboration between them. Although there have been several advances in multi-screen applications the game community does not seem to have fully explored this opportunity as yet. This paper presents an approach for the development of mobile multi-screen and multi-device games. The approach aims to enable and foster the creation of multi-device games sharing information via a centralized screen and is demonstrated by means of an example, the well-known Casino Roulette game. The results of a preliminary evaluation of the game are also presented.por
dc.description.versioninfo:eu-repo/semantics/acceptedVersion
dc.identifier.doi10.1007/978-3-319-58077-7_7
dc.identifier.isbn978-3-319-58077-7
dc.identifier.issn0302-9743
dc.identifier.urihttps://ciencia.iscte-iul.pt/id/ci-pub-37989
dc.identifier.urihttp://hdl.handle.net/10071/16013
dc.journalHuman-Computer Interaction. Interaction Contexts. HCI 2017. Lecture Notes in Computer Scienceen_US
dc.language.isoengpor
dc.pagination74-83en_US
dc.peerreviewedyespor
dc.publisherSpringerpor
dc.relationinfo:eu-repo/grantAgreement/FCT/5876/147329/PTpor
dc.relationUID/MULTI/0446/2013por
dc.rightsopen accesspor
dc.subjectGame developmentpor
dc.subjectMulti-devicepor
dc.subjectMulti-screenpor
dc.titleMulti-screen and multi-device game developmentpor
dc.typeconferenceObjectpor
dc.volume10272en_US
degois.publication.firstPage74por
degois.publication.lastPage83por
degois.publication.locationVancouverpor
degois.publication.titleHuman-Computer Interaction. Interaction Contexts. HCI 2017. Lecture Notes in Computer Sciencepor
dspace.entity.typePublicationen

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