Factors determining player drop-out in Massive Multiplayer Online Games
| dc.contributor.author | Lebres, I. | |
| dc.contributor.author | Rita, P. | |
| dc.contributor.author | Moro, S. | |
| dc.contributor.author | Ramos, P. | |
| dc.date.accessioned | 2018-03-21T16:55:27Z | |
| dc.date.available | 2018-03-21T16:55:27Z | |
| dc.date.issued | 2018 | |
| dc.date.updated | 2019-03-20T11:36:46Z | |
| dc.description.abstract | A large number of people worldwide play free-to-play Massive Multiplayer Online Games (MMOGs) on a regular basis. Considering the significant amount of investment required in the early phases of game development, product managers aiming to quickly attract players deploy several in-game premium features which can be purchased by players willing to leverage their gaming experience. When the gap of advantage between premium and non-premium players is quite noticeable, it may lead to the lack of game fairness, resulting in players dropping out. This study aims at understanding the relevance of the drop-out factors that can be controlled by product managers, with an emphasis on game fairness when compared to other factors. A survey was sent to English-speaking communities of a MMOG. Results show that 53.9% of the variation in dropping-out is explained by the significant predictors analyzed: latency/performance issues, in-game features, community, service/support team and game fairness. Latency/performance issues and game fairness are the most relevant drop-out factors. By focusing on drop-out factors that can be controlled by product managers, this research contributes for decision making in the development of free-to-play MMOGs. | eng |
| dc.description.version | info:eu-repo/semantics/acceptedVersion | |
| dc.distribution | Internacional | por |
| dc.identifier.doi | 10.1016/j.entcom.2018.02.010 | |
| dc.identifier.issn | 1875-9521 | |
| dc.identifier.uri | http://hdl.handle.net/10071/15414 | |
| dc.journal | Entertainment Computing | |
| dc.language.iso | eng | |
| dc.pagination | 153 - 162 | |
| dc.peerreviewed | yes | |
| dc.publicationstatus | Publicado | por |
| dc.publisher | Elsevier | |
| dc.relation | info:eu-repo/grantAgreement/FCT/5876/147442/PT | |
| dc.relation | UID/MULTI/0446/2013 | |
| dc.relation | info:eu-repo/grantAgreement/FCT/5876/147328/PT | |
| dc.relation | info:eu-repo/grantAgreement/FCT/5876/147229/PT | |
| dc.rights | open access | |
| dc.subject | Massive Multiplayer Online Games (MMOGs) | eng |
| dc.subject | Drop-out factors | eng |
| dc.subject | Game fairness | eng |
| dc.subject.fos | Domínio/Área Científica::Ciências Naturais::Ciências da Computação e da Informação | por |
| dc.title | Factors determining player drop-out in Massive Multiplayer Online Games | eng |
| dc.type | article | |
| dc.volume | 26 | |
| degois.publication.firstPage | 153 | |
| degois.publication.lastPage | 162 | |
| degois.publication.title | Factors determining player drop-out in Massive Multiplayer Online Games | eng |
| dspace.entity.type | Publication | en |
| iscte.alternateIdentifiers.scopus | 2-s2.0-85043233849 | |
| iscte.alternateIdentifiers.wos | WOS:000432800100012 | |
| iscte.identifier.ciencia | https://ciencia.iscte-iul.pt/id/ci-pub-46552 |
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