Factors determining player drop-out in Massive Multiplayer Online Games

dc.contributor.authorLebres, I.
dc.contributor.authorRita, P.
dc.contributor.authorMoro, S.
dc.contributor.authorRamos, P.
dc.date.accessioned2018-03-21T16:55:27Z
dc.date.available2018-03-21T16:55:27Z
dc.date.issued2018
dc.date.updated2019-03-20T11:36:46Z
dc.description.abstractA large number of people worldwide play free-to-play Massive Multiplayer Online Games (MMOGs) on a regular basis. Considering the significant amount of investment required in the early phases of game development, product managers aiming to quickly attract players deploy several in-game premium features which can be purchased by players willing to leverage their gaming experience. When the gap of advantage between premium and non-premium players is quite noticeable, it may lead to the lack of game fairness, resulting in players dropping out. This study aims at understanding the relevance of the drop-out factors that can be controlled by product managers, with an emphasis on game fairness when compared to other factors. A survey was sent to English-speaking communities of a MMOG. Results show that 53.9% of the variation in dropping-out is explained by the significant predictors analyzed: latency/performance issues, in-game features, community, service/support team and game fairness. Latency/performance issues and game fairness are the most relevant drop-out factors. By focusing on drop-out factors that can be controlled by product managers, this research contributes for decision making in the development of free-to-play MMOGs.eng
dc.description.versioninfo:eu-repo/semantics/acceptedVersion
dc.distributionInternacionalpor
dc.identifier.doi10.1016/j.entcom.2018.02.010
dc.identifier.issn1875-9521
dc.identifier.urihttp://hdl.handle.net/10071/15414
dc.journalEntertainment Computing
dc.language.isoeng
dc.pagination153 - 162
dc.peerreviewedyes
dc.publicationstatusPublicadopor
dc.publisherElsevier
dc.relationinfo:eu-repo/grantAgreement/FCT/5876/147442/PT
dc.relationUID/MULTI/0446/2013
dc.relationinfo:eu-repo/grantAgreement/FCT/5876/147328/PT
dc.relationinfo:eu-repo/grantAgreement/FCT/5876/147229/PT
dc.rightsopen access
dc.subjectMassive Multiplayer Online Games (MMOGs)eng
dc.subjectDrop-out factorseng
dc.subjectGame fairnesseng
dc.subject.fosDomínio/Área Científica::Ciências Naturais::Ciências da Computação e da Informaçãopor
dc.titleFactors determining player drop-out in Massive Multiplayer Online Gameseng
dc.typearticle
dc.volume26
degois.publication.firstPage153
degois.publication.lastPage162
degois.publication.titleFactors determining player drop-out in Massive Multiplayer Online Gameseng
dspace.entity.typePublicationen
iscte.alternateIdentifiers.scopus2-s2.0-85043233849
iscte.alternateIdentifiers.wosWOS:000432800100012
iscte.identifier.cienciahttps://ciencia.iscte-iul.pt/id/ci-pub-46552

Ficheiros

Pacote original

A mostrar 1 - 1 de 1
A carregar...
Nome:
2018_ENTCOMP-LebresRitaMoroRamos-PosPrint.pdf
Tamanho:
721.77 KB
Formato:
Adobe Portable Document Format
Descrição:
Pós-print