The VR experience and purchase intentions in the real state

dc.contributor.authorRodrigues, M. B.
dc.contributor.authorLoureiro, S. M. C.
dc.contributor.authorGonçalves, B.
dc.contributor.authorGuerreiro, J.
dc.contributor.authorBilro, R. G.
dc.contributor.editorVincent Jeseo
dc.contributor.editorJasmine Parajuli
dc.date.accessioned2025-02-11T09:40:39Z
dc.date.issued2024
dc.date.updated2025-02-11T09:31:40Z
dc.description.abstractThe real estate sector is adopting cutting-edge solutions that provide better consumer experiences and facilitate transactions. One of the latest technologies to emerge is virtual reality (VR). This technology has the potential to completely change the way consumers interact, purchase, and sell real estate. Although there is a great deal of interest in VR, few studies have been conducted to understand how it impacts real estate companies and consumers. This study seeks to address this opportunity by suggesting a model that examines the impact of virtual reality on real estate consumers’ purchase intentions concerning constructs such as playfulness, informativeness, perceived risk, and purchase intentions. A quantitative approach in which 200 responses were collected from a questionnaire conducted after a virtual reality experience. The data and hypotheses were analyzed and interpreted using the Partial Least Squares Structural Modelling (PLS-SEM) approach. Findings suggest that playfulness and informativeness have a positive impact on improving real estate purchase intentions and that perceived risk is negatively associated with real estate purchase intentions. The results further identify a positive, significant, and direct impact of playfulness on informativeness. Playfulness also influences purchase intentions, but this relationship is mediated by informativeness. However, the relationship between playfulness and purchase intention is not mediated by perceived risk, according to the results.eng
dc.description.versioninfo:eu-repo/semantics/acceptedVersion
dc.event.date2024
dc.event.locationCham, Switzerlandeng
dc.event.typeConferênciapt
dc.identifier.citationRodrigues, M.B., Loureiro, S.M.C., Gonçalves, B., Guerreiro, J., & Bilro, R. G. (2024). The VR experience and purchase intentions in the real state. In V. Jeseo, & J. Parajuli (Eds), Marketing in a multicultural and vibrant world: Proceedings of the Academy of Marketing Science (AMSWMC 2024. Developments in Marketing Science, pp. 81-86). Springer. https://doi.org/10.1007/978-3-031-80904-0_8
dc.identifier.doi10.1007/978-3-031-80904-0_8
dc.identifier.isbn978-3-031-80904-0
dc.identifier.issn2363-6165
dc.identifier.urihttp://hdl.handle.net/10071/33359
dc.language.isoeng
dc.pagination81 - 86
dc.peerreviewedyes
dc.publisherSpringer
dc.relationinfo:eu-repo/grantAgreement/FCT/OE/UI%2FBD%2F151513%2F2021/PT
dc.relation.ispartofMarketing in a multicultural and vibrant world: Proceedings for the 2024 AMS World Marketing Congress
dc.rightsopen access
dc.subjectVR experienceeng
dc.subjectReal stateeng
dc.subjectPlayfulnesseng
dc.subjectHousing marketeng
dc.subject.fosDomínio/Área Científica::Ciências Sociais::Economia e Gestãopor
dc.titleThe VR experience and purchase intentions in the real stateeng
dc.typeconferenceObject
dspace.entity.typePublicationen
iscte.alternateIdentifiers.scopus2-s2.0-85216834953
iscte.identifier.cienciahttps://ciencia.iscte-iul.pt/id/ci-pub-107461
iscte.subject.odsTrabalho digno e crescimento económicopor
iscte.subject.odsIndústria, inovação e infraestruturaspor

Ficheiros

Pacote original

A mostrar 1 - 1 de 1
A carregar...
Nome:
conferenceObject_107461.pdf
Tamanho:
356.08 KB
Formato:
Adobe Portable Document Format
Descrição:
Versão Aceite