That's AWESOME: Awareness while experiencing and surfing on movies through emotions

dc.contributor.authorChambel, T.
dc.contributor.authorArriaga, P.
dc.contributor.authorFonseca, M. J.
dc.contributor.authorLanglois, T.
dc.contributor.authorPostolache, O.
dc.contributor.authorRibeiro, C.
dc.contributor.authorPiçarra, N.
dc.contributor.authorAlarcão, S. M.
dc.contributor.authorJorge, A.
dc.contributor.editorLe Callet, P., and Silva, M. P. da
dc.date.accessioned2023-11-10T10:43:52Z
dc.date.available2023-11-10T10:43:52Z
dc.date.issued2023
dc.date.updated2023-11-10T10:35:12Z
dc.description.abstractThis paper presents the AWESOME research project: Awareness While Experiencing and Surfing On Movies through Emotions, which focused on the role of emotions in movies, aiming to enhance viewers' emotional awareness while searching, accessing and watching movies. The project addressed challenges such as capturing viewers' emotional responses, and analyzing movie content based on subtitles, audio, and video. Through a multimethod approach and combining distinct measurements, the project gained insights into viewers' emotions, developed algorithms for estimating emotions, and created interactive tools to annotate and access movies based on emotions. User satisfaction with the tools provided further evidence about the relevance of taking emotions into account and providing an effective support. Through this paper, we present an overview about the motivations underlying the AWESOME project, its main goals, tasks and contributions, and highlight directions for future work.eng
dc.description.versioninfo:eu-repo/semantics/publishedVersion
dc.event.date2023
dc.event.locationNantes, Franceeng
dc.event.title2023 ACM International Conference on Interactive Media Experiences Workshops
dc.event.typeConferênciapt
dc.identifier.citationChambel, T., Arriaga, P., Fonseca, M. J., Langlois, T., Postolache, O., Ribeiro, C., Piçarra, N., Alarcão, S. M., & Jorge, A. (2023). That's AWESOME: Awareness while experiencing and surfing on movies through emotions. In P. Le Callet, & M. P. da Silva (Chairs), IMXw '23: Proceedings of the 2023 ACM International Conference on Interactive Media Experiences Workshops (pp. 110-117). Association for Computing Machinery. https://doi.org/10.1145/3604321.3604330
dc.identifier.doi10.1145/3604321.3604330
dc.identifier.isbn979-8-4007-0845-9
dc.identifier.urihttp://hdl.handle.net/10071/29543
dc.language.isoeng
dc.pagination110 - 117
dc.peerreviewedyes
dc.publisherAssociation for Computing Machinery
dc.relationPTDC/CCIINF/29234/2017
dc.relationinfo:eu-repo/grantAgreement/FCT/6817 - DCRRNI ID/UID%2FEEA%2F50008%2F2019/PT
dc.relationinfo:eu-repo/grantAgreement/FCT/6817 - DCRRNI ID/UIDP%2F00408%2F2020/PT
dc.relationinfo:eu-repo/grantAgreement/FCT/6817 - DCRRNI ID/UIDB%2F00408%2F2020/PT
dc.relation.ispartofIMXw '23: Proceedings of the 2023 ACM International Conference on Interactive Media Experiences Workshops
dc.rightsopen access
dc.subjectEmotionseng
dc.subjectEngagementeng
dc.subjectEnjoyment &eng
dc.subjectwellbeingeng
dc.subjectVideo content processing and retrievaleng
dc.subjectPhysiological measures of emotionseng
dc.subjectInteractive access and visualization of videos and movieseng
dc.subject.fosDomínio/Área Científica::Engenharia e Tecnologia::Engenharia Eletrotécnica, Eletrónica e Informáticapor
dc.subject.fosDomínio/Área Científica::Ciências Sociais::Psicologiapor
dc.titleThat's AWESOME: Awareness while experiencing and surfing on movies through emotionseng
dc.typeconferenceObject
dspace.entity.typePublicationen
iscte.identifier.cienciahttps://ciencia.iscte-iul.pt/id/ci-pub-98447
iscte.subject.odsSaúde de qualidadepor
iscte.subject.odsIndústria, inovação e infraestruturaspor

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