Virtual is so real! Consumers' evaluation of product packaging in virtual reality

dc.contributor.authorBranca, G.
dc.contributor.authorResciniti, R.
dc.contributor.authorLoureiro, S. M. C.
dc.date.accessioned2023-02-15T10:36:58Z
dc.date.available2023-02-15T10:36:58Z
dc.date.issued2023
dc.date.updated2023-02-15T10:38:06Z
dc.description.abstractVirtual Reality (VR) is shaping all human activities, and with the advent of the metaverse, buyers are going to experience new ways of doing shopping. What would happen if consumers will be asked to assess a product's attribute, i.e., packaging, in a virtual environment, instead of being able to physically hold the product, like in a traditional purchasing process? The aim of this study is to analyze consumers' evaluation of packaged products in immersive VR, manipulating packaging structural and haptic cues, and clarify potential differences with the consumers' responses in the real life. We conducted two focus groups (Study 1), with 16 participants, a mixed design experiment (Study 2), involving 167 consumers, to analyze consumers' attitudes, and a choice-based conjoint analysis (Study 3), with 41 individuals, to study actual choice behavior. The main findings reveal that consumer behavior in VR is consistent with everyday life, except for minor variations. VR proves to be an efficient and rigorous research environment, also suitable for testing sensory cues and non-tangible attributes. Finally, the article suggests managers can effectively use VR for product and packaging development, through a more sustainable process that requires fewer resources and time compared to traditional testseng
dc.description.versioninfo:eu-repo/semantics/publishedVersion
dc.identifier.citationBranca, G., Resciniti, R., & Loureiro, S. M. C. (2023). Virtual is so real! Consumers' evaluation of product packaging in virtual reality. Psychology & Marketing, 40, 596–609. https://doi.org/10.1002/mar.21743
dc.identifier.doi10.1002/mar.21743
dc.identifier.issn0742-6046
dc.identifier.urihttp://hdl.handle.net/10071/27905
dc.language.isoeng
dc.number3
dc.pagination596 - 609
dc.peerreviewedyes
dc.publisherWiley
dc.rightsopen access
dc.subjectConsumer evaluationeng
dc.subjectPackagingeng
dc.subjectSensory cueseng
dc.subjectStructural cueseng
dc.subjectSustainabilityeng
dc.subjectVirtual realityeng
dc.subjectWillingness to pay a premium priceeng
dc.subject.fosDomínio/Área Científica::Ciências Sociais::Economia e Gestãopor
dc.titleVirtual is so real! Consumers' evaluation of product packaging in virtual realityeng
dc.typearticle
dc.volume40
dspace.entity.typePublicationen
iscte.alternateIdentifiers.scopus2-s2.0-85139617632
iscte.alternateIdentifiers.wosWOS:000866160100001
iscte.identifier.cienciahttps://ciencia.iscte-iul.pt/id/ci-pub-92410
iscte.journalPsychology and Marketing
iscte.subject.odsIndústria, inovação e infraestruturaspor
iscte.subject.odsReduzir as desigualdadespor

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