D4MD – Deformation system for a vehicle simulation game
| dc.contributor.author | Rodrigues, Tiago | |
| dc.contributor.author | Pires, Rui | |
| dc.contributor.author | Dias, José Miguel Salles | |
| dc.date.accessioned | 2007-02-15T16:26:10Z | |
| dc.date.available | 2007-02-15T16:26:10Z | |
| dc.date.issued | 2005 | |
| dc.description.abstract | This paper presents a hybrid geometrical-physical, plastic deformation technique applicable for solids, in the context of a car simulation game. This technique doesn’t aim to be mechanically correct but to produce visual appealing and realistic-looking results. | pt-PT |
| dc.description.sponsorship | ADETTI/ISCTE | pt-PT |
| dc.format.extent | 78205 bytes | |
| dc.format.mimetype | application/pdf | |
| dc.identifier.uri | http://hdl.handle.net/10071/252 | |
| dc.language.iso | eng | pt-PT |
| dc.rights | open access | por |
| dc.subject | Deformable Objects | pt-PT |
| dc.subject | Physically-based Simulation | pt-PT |
| dc.subject | Collision Detection and Response | pt-PT |
| dc.subject | FFD Geometric Deformation | pt-PT |
| dc.subject | Dynamics | pt-PT |
| dc.subject | Game development | pt-PT |
| dc.title | D4MD – Deformation system for a vehicle simulation game | pt-PT |
| dc.type | conferenceObject | pt-PT |
| dspace.entity.type | Publication | en |
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