D4MD – Deformation system for a vehicle simulation game

dc.contributor.authorRodrigues, Tiago
dc.contributor.authorPires, Rui
dc.contributor.authorDias, José Miguel Salles
dc.date.accessioned2007-02-15T16:26:10Z
dc.date.available2007-02-15T16:26:10Z
dc.date.issued2005
dc.description.abstractThis paper presents a hybrid geometrical-physical, plastic deformation technique applicable for solids, in the context of a car simulation game. This technique doesn’t aim to be mechanically correct but to produce visual appealing and realistic-looking results.pt-PT
dc.description.sponsorshipADETTI/ISCTEpt-PT
dc.format.extent78205 bytes
dc.format.mimetypeapplication/pdf
dc.identifier.urihttp://hdl.handle.net/10071/252
dc.language.isoengpt-PT
dc.rightsopen accesspor
dc.subjectDeformable Objectspt-PT
dc.subjectPhysically-based Simulationpt-PT
dc.subjectCollision Detection and Responsept-PT
dc.subjectFFD Geometric Deformationpt-PT
dc.subjectDynamicspt-PT
dc.subjectGame developmentpt-PT
dc.titleD4MD – Deformation system for a vehicle simulation gamept-PT
dc.typeconferenceObjectpt-PT
dspace.entity.typePublicationen

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