How atmospheric cues in a virtual reality fashion stores affect the sense of presence

dc.contributor.authorCrespo, M.
dc.contributor.authorLoureiro, S. M. C.
dc.contributor.authorBilro, R.G.
dc.contributor.authorGuerreiro, J.
dc.date.accessioned2021-05-17T15:47:52Z
dc.date.available2021-05-17T15:47:52Z
dc.date.issued2019
dc.date.updated2021-05-18T10:10:32Z
dc.description.abstractVirtual Reality is characterized by its levels of Immersion in a new world (e.g., Eroglu et al., 2001; Bhatt, 2004). Immersion is strongly related to the concept of flow, since involves a psychological state of isolation from the real world (Witmer & Singer, 1998; Bhatt,2004). This is strongly related to the concept of Flow. Thus, a total sense of involvement of a consumer in a certain experience exists, resulting in an experience unlike any other, and without unexpected distractions (Nah, Eschenbrenner & DeWester, 2011; Loureiro et al., 2018). Indeed, Mikropoulos (2006) claims that immersion causes a feeling of total presence (telepresence). However, there is a gap in literature liked to the lack of studies dealing with the way atmospheric cues of the fashion store influences presence. By atmospheric cues intended as “the conscious designing of space to create certain buyer effects” (Kotler, 1974, p. 50). The definition reflects the effort of creating retail environments that are intended to produce certain emotional effects on the buyer. Emotions that could develop and intensify the sense of presence. Thus, the aim of the current study is to explore how atmospheric cues in virtual reality fashion stores affect the sense of presence.eng
dc.description.versioninfo:eu-repo/semantics/publishedVersion
dc.event.date2019
dc.event.locationPariseng
dc.event.title2019 Global Fashion Management Conference at Paris
dc.event.typeConferênciapt
dc.identifier.doi10.15444/GFMC2019.08.05
dc.identifier.issn2288-825X
dc.identifier.urihttp://hdl.handle.net/10071/22582
dc.journal2019 Global Fashion Management Conference at Paris Proceedings
dc.language.isoeng
dc.pagination819 - 823
dc.peerreviewedyes
dc.publisherGlobal Alliance of Marketing and Management Associations
dc.relationUID/GES/00315/2019
dc.rightsopen access
dc.subjectAtmospheric cueseng
dc.subjectVividnesseng
dc.subjectVirtual reality fashion storeeng
dc.subjectPresenceeng
dc.subjectEmotionseng
dc.subjectDominanceeng
dc.subject.fosDomínio/Área Científica::Ciências Sociais::Economia e Gestãopor
dc.titleHow atmospheric cues in a virtual reality fashion stores affect the sense of presenceeng
dc.typeconferenceObject
degois.publication.firstPage819
degois.publication.lastPage823
degois.publication.locationPariseng
degois.publication.titleHow atmospheric cues in a virtual reality fashion stores affect the sense of presenceeng
dspace.entity.typePublicationen
iscte.identifier.cienciahttps://ciencia.iscte-iul.pt/id/ci-pub-60799
iscte.subject.odsIndústria, inovação e infraestruturaspor

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