Playing and socializing — Adults’ perceptions of the FIFA digital game

dc.contributor.authorPinheiro, A.
dc.contributor.authorOliveira, A.
dc.contributor.authorAlturas, B.
dc.date.accessioned2023-03-01T08:59:18Z
dc.date.available2023-03-01T08:59:18Z
dc.date.issued2023
dc.date.updated2023-03-01T08:58:26Z
dc.description.abstractGamers’ perceptions of using competitive digital games, especially concerning anxiety and socialization, have raised doubts about the benefits of playing such games. Since different studies highlight different results, this research aims to explore these differences by analyzing the perceptions of adults involved in playing a competitive digital game, in this case, FIFA, considering data that were collected during the COVID-19 pandemic period. The main question is ‘How do adults perceive anxiety, stress, and socialization when playing the FIFA digital game?’. The research comprises two studies involving volunteer participants: In the first part, which adopts a qualitative approach, the participants’ perceptions of what they think and feel when playing FIFA were analyzed and interpreted using text mining analysis. In the second, a quantitative study, FIFA users’ perceptions of the gaming experience were statistically analyzed. The results show that adult users tend to refer to positive perceived stress and socialization. The fact that participants identified manipulations and interference in the game and no longer allowed its use to influence their mood reveals that perceptions of attacks of rage were considered possible reactions to the use of the game, interpreted from the interface, and leading to the creation of knowledge.eng
dc.identifier.citationPinheiro, A., Oliveira, A., & Alturas, B. (2023). Playing and socializing — Adults’ perceptions of the FIFA digital game. Informatics, 10(1), 2. http://dx.doi.org/10.3390/informatics10010002
dc.identifier.doi10.3390/informatics10010002
dc.identifier.issn2227-9709
dc.identifier.urihttp://hdl.handle.net/10071/28085
dc.language.isoeng
dc.number1
dc.peerreviewedyes
dc.publisherMDPI
dc.relationinfo:eu-repo/grantAgreement/FCT/6817 - DCRRNI ID/UIDB%2F04466%2F2020/PT
dc.rightsopen access
dc.subjectStresseng
dc.subjectDigital gameseng
dc.subjectFIFAeng
dc.subjectSocializationeng
dc.subjectCOVID-19eng
dc.subject.fosDomínio/Área Científica::Ciências Naturais::Ciências da Computação e da Informaçãopor
dc.titlePlaying and socializing — Adults’ perceptions of the FIFA digital gameeng
dc.typearticle
dc.volume10
dspace.entity.typePublicationen
iscte.identifier.cienciahttps://ciencia.iscte-iul.pt/id/ci-pub-92298
iscte.journalInformatics
iscte.subject.odsIndústria, inovação e infraestruturaspor

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