Enhancing the visitor experience with immersive technologies and gaming: The Monserrate use case

dc.contributor.authorPortugal, C.
dc.contributor.authorVaz, D.
dc.contributor.authorDias, M. S.
dc.contributor.authorTrocado, P.
dc.contributor.authorPrata, A.
dc.contributor.authorBrito e Abreu, F.
dc.contributor.editorKornyshova, Elena
dc.contributor.editorDeneckère, Rébecca
dc.contributor.editorBrinkkemper, Sjaak
dc.date.accessioned2026-01-08T11:11:08Z
dc.date.available2026-01-08T11:11:08Z
dc.date.issued2025
dc.date.updated2026-01-08T11:07:57Z
dc.description.abstractImmersive technologies, such as augmented reality (AR) and virtual reality (VR), are effective technologies being implemented across diverse fields. We propose an AR/VR-based web app to be applied in the cultural tourism field with the objective of enhancing the visitors’ experience of the Monserrate Palace, part of a UNESCO cultural landscape located in Sintra, Portugal, managed by Parques de Sintra ś Monte da Lua SA. This chapter overviews the state of the art on immersive technologies in cultural heritage sites and the visitor experience at these sites. Then, it exposes the palace’s historical and cultural significance and some of the challenges it faces in engaging its visitors. The potential applications of immersive technologies in the palace are explored, including interactive storytelling and immersive experiences that allow for a higher level of visitor engagement. Next, it addresses potential challenges and limitations of deploying the proposed solution in the palace, such as technical constraints and preservation concerns. It then concludes with a reŕection on the significant potential of AR and VR in enriching the immersive experience of Monserrate Palace, offering new possibilities for engaging with cultural heritages and creating a memorable and enjoyable visit for modern audiences.eng
dc.description.versioninfo:eu-repo/semantics/acceptedVersion
dc.event.locationCham, Switzerlandeng
dc.identifier.citationPortugal, C., Vaz, D., Dias, M.S., Trocado, P., Prata, A., & Brito e Abreu, F. (2025). Enhancing the visitor experience with immersive technologies and gaming: The Monserrate use case. In E. Kornyshova, R. Deneckère, & S. Brinkkemper (Eds.), Smart life and smart life engineering: Current state and future vision (pp. 273-291). Springer. . https://doi.org/10.1007/978-3-031-75887-4_13
dc.identifier.doi10.1007/978-3-031-75887-4_13
dc.identifier.isbn978-3-031-75887-4
dc.identifier.urihttp://hdl.handle.net/10071/35861
dc.language.isoeng
dc.pagination273 - 291
dc.peerreviewedyes
dc.publisherSpringer
dc.relationGrant agreement No.101038190
dc.relation.ispartofSmart life and smart life engineering: Current state and future vision
dc.rightsopen access
dc.subjectSmart tourismeng
dc.subjectAugmented realityeng
dc.subjectRealidade virtual -- Virtual realityeng
dc.subjectGamingeng
dc.subject360◦eng
dc.subjectImagingeng
dc.subjectTrackingeng
dc.subjectCultural heritage siteeng
dc.subjectMonserrate Palaceeng
dc.subjectRESETTINGeng
dc.subject.fosDomínio/Área Científica::Ciências Naturais::Ciências da Computação e da Informaçãopor
dc.subject.fosDomínio/Área Científica::Engenharia e Tecnologia::Engenharia Eletrotécnica, Eletrónica e Informáticapor
dc.subject.fosDomínio/Área Científica::Humanidades::História e Arqueologiapor
dc.subject.fosDomínio/Área Científica::Humanidades::Artespor
dc.titleEnhancing the visitor experience with immersive technologies and gaming: The Monserrate use caseeng
dc.typebookPart
dspace.entity.typePublicationen
iscte.alternateIdentifiers.scopus2-s2.0-105002975074
iscte.identifier.cienciahttps://ciencia.iscte-iul.pt/id/ci-pub-96249
iscte.subject.odsIndústria, inovação e infraestruturaspor
iscte.subject.odsCidades e comunidades sustentáveispor

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