An analysis of how well serious games cover the PMBOK

dc.contributor.authorMarcelino, E.
dc.contributor.authorDomingues, L.
dc.contributor.editorMartinho, R., Rijo, R., Cruz-Cunha, M. M., Domingos, D., & Peres, E.
dc.date.accessioned2022-03-29T09:17:32Z
dc.date.available2022-03-29T09:17:32Z
dc.date.issued2021
dc.date.updated2022-03-29T10:13:59Z
dc.description.abstractPlaying the role of project manager requires a certain level of knowledge and experience from previous projects, thus enabling better decision making. The use of serious games increasingly allows newer project managers to gain the necessary experience and knowledge in a controlled environment. Since several serious games have been developed, the need then arose to conduct a study to measure the level of coverage these simulators provide to the PMBOK. Fifteen games were included in this study and it is remarkable the effort that has been made to improve these tools, as it was found that of the 12 games, 7 covers at least 3 of the 5 process groups found in the PMBOK. It was also found that more than 80% of the serious games cover time management and that less than 20% of the games do not cover the procurement area. Our study recommends that comparative studies be done between simulators in ways to evaluate the improvements that newer simulators bring. Studies to evaluate the teaching learning method of the simulators should also be conducted so that the efficiency of this teaching learning method can be evaluated.eng
dc.description.versioninfo:eu-repo/semantics/publishedVersion
dc.event.date2021
dc.event.locationBragaeng
dc.event.title2021 International Conference on ENTERprise Information Systems, CENTERIS 2021 / ProjMAN 2021 - International Conference on Project MANagement / HCist 2021 and International Conference on Health and Social Care Information Systems and Technologies 2021
dc.event.typeConferênciapt
dc.identifier.doi10.1016/j.procs.2021.12.104
dc.identifier.issn1877-0509
dc.identifier.urihttp://hdl.handle.net/10071/24892
dc.journalProcedia Computer Science
dc.language.isoeng
dc.pagination1013 - 1020
dc.peerreviewedyes
dc.publisherElsevier
dc.relationinfo:eu-repo/grantAgreement/FCT/6817 - DCRRNI ID/UIDB%2F04466%2F2020/PT
dc.rightsopen access
dc.subjectProject managementeng
dc.subjectSerious gameeng
dc.subjectEducational gameseng
dc.subject.fosDomínio/Área Científica::Ciências Naturais::Ciências da Computação e da Informaçãopor
dc.titleAn analysis of how well serious games cover the PMBOKeng
dc.typeconferenceObject
dc.volume196
degois.publication.firstPage1013
degois.publication.lastPage1020
degois.publication.locationBragaeng
degois.publication.titleAn analysis of how well serious games cover the PMBOKeng
dspace.entity.typePublicationen
iscte.alternateIdentifiers.scopus2-s2.0-85122864429
iscte.identifier.cienciahttps://ciencia.iscte-iul.pt/id/ci-pub-87434

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