Challenges and opportunities of using metaverse tools for participatory architectural design processes

dc.contributor.authorNg, P.
dc.contributor.authorEloy, S.
dc.contributor.authorRaposo, M.
dc.contributor.authorFernández González, A.
dc.contributor.authorSilva, N. P. da.
dc.contributor.authorFigueiredo, M.
dc.contributor.authorZuberi, H.
dc.date.accessioned2024-09-03T10:05:58Z
dc.date.available2024-09-03T10:05:58Z
dc.date.issued2024
dc.date.updated2024-09-03T11:03:57Z
dc.description.abstractParticipatory design emerges as a proactive approach involving different stakeholders in design and decision-making processes, addressing diverse values and ensuring outcomes align with users’ needs. However, the inadequacy of engaging stakeholders with a spatial experience can result in uninformed and, consequently, unsuccessful design solutions in a built environment. This paper explores how metaverse tools can help enhance participatory design by providing new collaborative opportunities via networked 3D environments. A hybrid format (online and in situ) co-creation process was documented and analysed, targeting public space design in London, Hong Kong, and Lisbon. The participants collaborated to address a set of design requirements via a tailored metaverse space, following a six-step methodology (Tour, Discuss, Rate, Define, Action, and Show and Tell). The preliminary results indicated that non-immersive metaverse tools help strengthen spatial collaboration through user perspective simulations, introducing novel interaction possibilities within design processes. The technology’s still-existing technical limitations may be tackled with careful engagement design, iterative reviews, and participants’ feedback. The experience documented prompts a reflection on the role of architects in process design and mediating multi-stakeholder collaboration, contributing to more inclusive, intuitive, and informed co-creation.eng
dc.description.versioninfo:eu-repo/semantics/publishedVersion
dc.identifier.citationNg, P., Eloy, S., Raposo, M., Fernández González, A., Silva, N. P. da., Figueiredo, M., & Zuberi, H. (2024). Challenges and opportunities of using metaverse tools for participatory architectural design processes. Virtual Worlds, 3(3), 283-302. https://doi.org/10.3390/virtualworlds3030015
dc.identifier.doi10.3390/virtualworlds3030015
dc.identifier.issn2813-2084
dc.identifier.urihttp://hdl.handle.net/10071/32281
dc.language.isoeng
dc.number3
dc.pagination283 - 302
dc.peerreviewedyes
dc.publisherMDPI
dc.relationinfo:eu-repo/grantAgreement/FCT//UI%2FBD%2F151027%2F2021/PT
dc.relationinfo:eu-repo/grantAgreement/FCT//SFRH%2FBD%2F146044%2F2019/PT
dc.relationinfo:eu-repo/grantAgreement/FCT//SFRH%2FBD%2F146143%2F2019/PT
dc.rightsopen access
dc.subjectMetaverseeng
dc.subjectParticipatory designeng
dc.subjectPublic spaceeng
dc.subjectVirtual realityeng
dc.subjectCo-creationeng
dc.titleChallenges and opportunities of using metaverse tools for participatory architectural design processeseng
dc.typearticle
dc.volume3
dspace.entity.typePublicationen
iscte.identifier.cienciahttps://ciencia.iscte-iul.pt/id/ci-pub-105189
iscte.journalVirtual Worlds

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