Gamification: a key determinant of massive open online course (MOOC) success

dc.contributor.authorAparicio, M.
dc.contributor.authorOliveira, T.
dc.contributor.authorBação, F.
dc.contributor.authorPainho, M.
dc.date.accessioned2018-06-26T11:50:53Z
dc.date.available2018-06-26T11:50:53Z
dc.date.issued2019
dc.date.updated2019-01-15T12:26:19Z
dc.description.abstractMassive open online courses (MOOCs), contribute significantly to individual empowerment because they can help people learn about a wide range of topics. To realize the full potential of MOOCs, we need to understand their factors of success, here defined as the use, user satisfaction, along the individual and organizational performance resulting from the user involvement. We propose a theoretical framework to identify the determinants of successful MOOCs, and empirically measure these factors in a real MOOC context. We put forward the role of gamification and suggest that, together with information system (IS) theory, gamification proved to play a crucial role in the success of MOOCs.eng
dc.description.versioninfo:eu-repo/semantics/acceptedVersion
dc.event.date2019
dc.identifier10.1016/j.im.2018.06.003en_US
dc.identifier.doi10.1016/j.im.2018.06.003
dc.identifier.issn0378-7206
dc.identifier.urihttp://hdl.handle.net/10071/16223
dc.journalInformation and Management
dc.language.isoeng
dc.number1
dc.pagination39 - 54
dc.peerreviewedyes
dc.publisherElsevier
dc.relationUID/MULTI/0446/2013
dc.rightsopen access
dc.subjectMassive open online courseseng
dc.subjectMOOCeng
dc.subjectGamificationeng
dc.subjecte-Learningeng
dc.subjectInformation systemseng
dc.subjectMOOC success modeleng
dc.subject.fosDomínio/Área Científica::Ciências Naturais::Ciências da Computação e da Informaçãopor
dc.subject.fosDomínio/Área Científica::Ciências Sociais::Economia e Gestãopor
dc.subject.fosDomínio/Área Científica::Ciências Sociais::Ciências da Comunicaçãopor
dc.titleGamification: a key determinant of massive open online course (MOOC) successeng
dc.typearticle
dc.volume56
degois.publication.firstPage39
degois.publication.issue1
degois.publication.lastPage54
degois.publication.titleGamification: a key determinant of massive open online course (MOOC) successeng
dspace.entity.typePublicationen
iscte.alternateIdentifiers.scopus2-s2.0-85048937925
iscte.alternateIdentifiers.wosWOS:000456761400004
iscte.identifier.cienciahttps://ciencia.iscte-iul.pt/id/ci-pub-48702
iscte.subject.odsEducação de qualidadepor
iscte.subject.odsIndústria, inovação e infraestruturaspor
iscte.subject.odsReduzir as desigualdadespor

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