How present am I: three virtual reality facilities testing the fear of falling

dc.contributor.authorEloy, S.
dc.contributor.authorOurique, L.
dc.contributor.authorWoessner, U.
dc.contributor.authorKieferle, J.
dc.contributor.authorSchotte, W.
dc.date.accessioned2018-12-07T09:21:27Z
dc.date.available2018-12-07T09:21:27Z
dc.date.issued2018
dc.description.abstractVirtual reality environments have long been used in studies related to architecture simulation. The main objective of this paper is to measure the sense of presence that different virtual reality devices provide to users so as to evaluate their effectiveness when used to simulate real environments and draw conclusions of people’s behaviours when using them. The study also aims at investigating, in a quantitative way, the influence of architectural elements on the comfort of use of a built environment, namely considering the fear of falling reported by adults while using these architectural elements. Using a between-subjects design randomly distributed between two experimental conditions (safe and unsafe), a set of three studies were conducted in three different virtual reality environments using a 5-sided-CAVE, a Powerwall or a Head Mounted Display. The study shows that immersive virtual reality devices give users a higher sense of presence than semi-immersive ones. One of the conclusions of the study is that a higher sense of presence helps to enhance the building spaces perceived impacts on users (in this case the fear of falling).eng
dc.description.versioninfo:eu-repo/semantics/publishedVersion
dc.event.date2018
dc.event.locationLodzeng
dc.event.typeConferênciapt
dc.identifier.urihttps://ciencia.iscte-iul.pt/id/ci-pub-49594
dc.identifier.urihttp://hdl.handle.net/10071/16883
dc.journaleCAADe 2018
dc.language.isoeng
dc.pagination717 - 726
dc.peerreviewedyes
dc.relationinfo:eu-repo/grantAgreement/EC/FP7/262044/EU
dc.relationUID/MULTI/0446/2013
dc.relationinfo:eu-repo/grantAgreement/EC/FP7/610986/EU
dc.rightsopen access
dc.subjectVirtual realityeng
dc.subjectHMDeng
dc.subjectCAVEeng
dc.subjectPowerwalleng
dc.subjectsense of presenceeng
dc.subjectfear of fallingeng
dc.subject.fosDomínio/Área Científica::Ciências Naturais::Ciências da Computação e da Informaçãopor
dc.subject.fosDomínio/Área Científica::Humanidades::Artespor
dc.titleHow present am I: three virtual reality facilities testing the fear of fallingeng
dc.typeconferenceObject
degois.publication.firstPage717
degois.publication.lastPage726
degois.publication.locationLodzeng
degois.publication.titleHow present am I: three virtual reality facilities testing the fear of fallingeng
dspace.entity.typePublicationen

Ficheiros

Pacote original

A mostrar 1 - 1 de 1
A carregar...
Nome:
2018_ecaade_Eloy_How Present Am I.pdf
Tamanho:
1.19 MB
Formato:
Adobe Portable Document Format
Descrição:
Versão Editora