Software architecture for YOLO, a creativity-stimulating robot

dc.contributor.authorAlves-Oliveira, P.
dc.contributor.authorGomes, S.
dc.contributor.authorChandak, A.
dc.contributor.authorArriaga, P.
dc.contributor.authorHoffman, G.
dc.contributor.authorPaiva, A.
dc.date.accessioned2020-04-27T14:15:18Z
dc.date.available2020-04-27T14:15:18Z
dc.date.issued2020
dc.date.updated2020-04-27T15:13:30Z
dc.description.abstractYOLO is a social robot designed and developed to stimulate creativity in children through storytelling activities. Children use it as a character in their stories. This article details the artificial intelligence software developed for YOLO. The implemented software schedules through several Creativity Behaviors to find the ones that stimulate creativity more effectively. YOLO can choose between convergent and divergent thinking techniques, two important processes of creative thought. These techniques were developed based on the psychological theories of creativity development and on research from creativity experts who work with children. Besides promoting creativity, this software allows the creation of Social Behaviors that enable the robot to behave as a believable character. We built 3 main social behavior parameters: Exuberant, Aloof, and Harmonious. These behaviors are meant to ease immersive play and the process of character creation. The 3 social behaviors were based on psychological theories of personality and developed using children's input during co-design studies. Overall, this work presents the design, development, and usage of social robots that might nurture intrinsic human abilities, such as the ability to be creative.eng
dc.description.versioninfo:eu-repo/semantics/publishedVersion
dc.identifier.doi10.1016/j.softx.2020.100461
dc.identifier.issn2352-7110
dc.identifier.urihttp://hdl.handle.net/10071/20428
dc.journalSoftwareX
dc.language.isoeng
dc.peerreviewedyes
dc.publisherElsevier
dc.relationinfo:eu-repo/grantAgreement/FCT/5876/147282/PT
dc.relationSFRH/BD/110223/2015
dc.relationPTDC/EEISII/7174/2014
dc.rightsopen access
dc.subjectSocial roboticseng
dc.subjectArtificial intelligenceeng
dc.subjectHuman–robot interactioneng
dc.subjectCreativityeng
dc.subjectOpen softwareeng
dc.subject.fosDomínio/Área Científica::Ciências Naturais::Ciências da Computação e da Informaçãopor
dc.subject.fosDomínio/Área Científica::Engenharia e Tecnologia::Engenharia Eletrotécnica, Eletrónica e Informáticapor
dc.subject.fosDomínio/Área Científica::Ciências Sociais::Psicologiapor
dc.titleSoftware architecture for YOLO, a creativity-stimulating roboteng
dc.typearticle
dc.volume11
degois.publication.titleSoftware architecture for YOLO, a creativity-stimulating roboteng
dspace.entity.typePublicationen
iscte.identifier.cienciahttps://ciencia.iscte-iul.pt/id/ci-pub-70823
iscte.subject.odsEducação de qualidadepor
iscte.subject.odsIndústria, inovação e infraestruturaspor

Ficheiros

Pacote original

A mostrar 1 - 1 de 1
A carregar...
Nome:
2020_POliveira_Arriaga_SoftwareX.pdf
Tamanho:
1.17 MB
Formato:
Adobe Portable Document Format
Descrição:
Versão Editora