A study on the use of eye tracking to adapt gameplay and procedural content generation in first-person shooter games

dc.contributor.authorAntunes, J.
dc.contributor.authorSantana, P.
dc.date.accessioned2018-05-10T15:33:55Z
dc.date.available2018-05-10T15:33:55Z
dc.date.issued2018
dc.date.updated2019-03-20T12:37:32Z
dc.description.abstractThis paper studies the use of eye tracking in a First-Person Shooter (FPS) game as a mechanism to: (1) control the attention of the player’s avatar according to the attention deployed by the player; and (2) guide the gameplay and game’s procedural content generation, accordingly. This results in a more natural use of eye tracking in comparison to a use in which the eye tracker directly substitutes control input devices, such as gamepads. The study was conducted on a custom endless runner FPS, Zombie Runner, using an affordable eye tracker. Evaluation sessions showed that the proposed use of eye tracking provides a more challenging and immersive experience to the player, when compared to its absence. However, a strong correlation between eye tracker calibration problems and player’s overall experience was found. This means that eye tracking technology still needs to evolve but also means that once technology gets mature enough players are expected to benefit greatly from the inclusion of eye tracking in their gaming experience.eng
dc.description.versioninfo:eu-repo/semantics/publishedVersion
dc.identifier.doi10.3390/mti2020023
dc.identifier.issn2414-4088
dc.identifier.urihttp://hdl.handle.net/10071/15783
dc.journalMultimodal Technologies and Interaction
dc.language.isoeng
dc.number2
dc.peerreviewedyes
dc.publisherMDPI
dc.relationinfo:eu-repo/grantAgreement/FCT/5876/147328/PT
dc.rightsopen accesspor
dc.subjectComputer gameseng
dc.subjectEye trackingeng
dc.subjectGaze-oriented gameplayeng
dc.titleA study on the use of eye tracking to adapt gameplay and procedural content generation in first-person shooter gameseng
dc.typearticle
dc.volume2
degois.publication.issue2
degois.publication.titleA study on the use of eye tracking to adapt gameplay and procedural content generation in first-person shooter gameseng
dspace.entity.typePublicationen
iscte.identifier.cienciahttps://ciencia.iscte-iul.pt/id/ci-pub-48218

Ficheiros

Pacote original

A mostrar 1 - 1 de 1
A carregar...
Nome:
mti_2018.pdf
Tamanho:
7.16 MB
Formato:
Adobe Portable Document Format
Descrição:
Versão Editora